Magic and ranged dmg jobs can unless double weak though if magic and ranged jobs are dying that often you probably have other issues as well.
And that only works if call beast is up... which is the interestingly the same recast as normal weakness duration (done on purpose?) though arise is lower for the whms that have that. Just you can "precharge" the time with call beast. Though really drgs have it the worst... 20 min call wyvern recast on a job that stays in melee range is painful
Ranged can't be buffed anywhere close to what a melee can, haste is that powerful. But BST pets blow everything away, they come out with insanely high stats and powerful TP moves. SMN doesn't touch BST in the potential damage output. I would say that BST's is by far the best DD right now because it can do all that damage, hate free and with no healer support. Pets are basically DD's that can full time TP gear while also full timing WS gear while also full timing -DT gear, having zero raise weakness and can spam TP moves back to back with impunity at the start of a fight. All without a single down side.
That is what makes it broke, it's all PRO with no CON's. We did Vagery formor zone with a party consisting of BSTx5 + COR, and two GEO's inside the tank PT. It was a total joke, everything just instantly melted and we laughed the entire time. Half the pets where capable of a circular aoe, the other were that tiger with powerful single target and conal moves. Watching as one of the GEO's, it was ridiculous how easy it was compared to other setups I've done. Geo-Fraility + Geo-Torpor + Indi-wilt + Indi-refresh (or whatever) is just WTF broken in there.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
I think you underestimate other peoples dmg and forget how low dmg enmity is right now. That 51k trueflight I posted earlier on escha nm was only helped with aurastorm 1 and malaise/acumen from a geo mule that only has dunna. That's it. And the mob didn't even glance my direction.
As far as smn well smn can actually do other things... SE seems to not want jugs to actually be useful for any other than eating dmg and dealing it... but as far as the can't touch comment they are better than you might think... sorry for the quality but had to get it from a youtube vid
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You should go Google all these D and VD fights people are complaining about on here. BSTs are using both their 1 hours and usually a bunch of Mulsums (@20k a pop) on top of it. Same difference. And that's not even the point. The point is that every job has advantages and disadvantages that others don't. Pets don't get shadows. Pets can only remove a few Debuffs and the ones that can be removed are on a 1 minute timer. Pets can't weapon skill nearly as often as any other job. I literally can't hit my Fudo macro as fast as I get TP on SAM. Same goes for Monk, THF, DNC, etc. Even my blu gets tp faster than I can use it when I'm not casting spells. I can drop Nukes every 3 seconds (not 10) on SCH / BLM / GEO and not really be in any danger. Even with call beast on a 5 minute timer and around 100 mil in DT- gear, I still find myself standing around impotent in events when my pet dies from time to time. Especially in yorcia skirmish where an unfortunate spawn can put you right in the path of the monsters that for some reason agro pets. Or in Escha where monsters get happy with aoe and Rewards timer can't keep up.
There's pretty much nothing a pet can do that a normal player can't do better, except survive those huge aoe's that SE loves to put on every mob and that's a problem with the game in general. Not one job. SE really needs to boost players health to Abyssea style levels if they don't want everything to be BST / PUP / SMN spam right now, because the alternative is to nerf every pet job and still not really solve the problem.
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