Results 1 to 10 of 237

Dev. Posts

Hybrid View

  1. #1
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by dasva View Post
    Actually they don't have exactly the same potential from what I've seen. I've yet to see any wrong augments with a +2 stone while with nqs it's fairly common.
    dasva, I like you but this is nutty. "Wrong" augment? What? Does the system magically know what augment you want out of the pool and weight that augment for you?


    Anyways the reason why there is such a huge price difference is because the odds of getting a good augment are that different. After throwing tons of various stones at things Nqs are definitely not worth the effort/gil except maybe dusk just because of the low availability. There are times when I seriously consider whether the ones I get from skirmish are worth the time it takes to trade them vs tossing. Now +1s are fairly decent noticeably worse than +2s but nowhere near as extreme so often worth it if the price difference becomes too great
    Tell you what; you buy one duskorb +2 for 400k and I'll buy 40 NQs at 10k each, and we'll see who has the more desirable augment at the end.

    Okay, first of all, you have no idea whether they are 40 times as likely to get x augment and even if you did, that's not even close to the most important augment. And second, what part of "you're not going to even come close to out damaging anyone with that set" did you not understand?
    Just messing around in chump E AAs for testing (obviously I got trashed), patrick's hitting Tail Blow for about 3k with no melee pet stat gear on except Kerecahtl.

    My SAM fudos in full 119 with Tsurumaru and what was maybe 10 or 12 STR away from the best WS set at the time I stopped playing it (though I shelved him before alluvion armor came out) for about 4k on such targets without attack buffs.

    But I guess that's okay because Patrick has to wait 10 seconds to WS, whereas my SAM, with luck, only has to wait 7 or 8.
    (0)
    Last edited by scaevola; 07-16-2015 at 06:42 AM.
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  2. #2
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by scaevola View Post
    dasva, I like you but this is nutty. "Wrong" augment? What? Does the system magically know what augment you want out of the pool and weight that augment for you?
    Um no it isn't. Read up a little or do it a bit more because you are clearly a little low on what is what in the system. Wrong augments refer to getting ones not associated with those stones. For example getting a pet augment with a tip stone. It's fairly common with nq stones and I've yet to see it with a +2.



    Quote Originally Posted by scaevola View Post
    Tell you what; you buy one duskorb +2 for 400k and I'll buy 40 NQs at 10k each, and we'll see who has the more desirable augment at the end.
    I've done both for multiple jobs for multiple augments. So I know multiple times so I'll go with my +2 or maybe +1. Also in the time you actually spend trading all those extra stones could've farmed a few more...



    Quote Originally Posted by scaevola View Post
    Just messing around in chump E AAs for testing (obviously I got trashed), patrick's hitting Tail Blow for about 3k with no melee pet stat gear on except Kerecahtl.

    My SAM fudos in full 119 with Tsurumaru and what was maybe 10 or 12 STR away from the best WS set at the time I stopped playing it (though I shelved him before alluvion armor came out) for about 4k on such targets without attack buffs.

    But I guess that's okay because Patrick has to wait 10 seconds to WS, whereas my SAM, with luck, only has to wait 7 or 8.
    Sure on trash content and/or completely unbuffed bst will win. I mean until recently jugs were basically about as strong as a completely unbuffed DD and clearly needed something. Most people kind of wanted to just allow pets to be buffed as that will be somewhat easier to balance. SE decided to just buff pets and give more equipment with pet stats. Not perfect as that means pets are decently stronger in no buff about the same in low buff and then still fairly lacking in high buff situations. All that -ready is basically our full haste buff/set
    (5)
    Last edited by dasva; 07-16-2015 at 07:37 AM.