They really don't. I bounce between about four mains, with BST as one of them, and without some serious dedication to the random augments god your damage is going to be lower than a dedicated DD, and at best equal to or just above. With proper support (something that BST can't get aside from COR rolls and mob debuffs, meaning no bard songs, pro/shell, haste, etc) a good DD can easily outdo a BST. If you're talking fodder, that means nothing, but on many bosses you'll see maybe at most 2/3 of the damage output of a real DD from bandwagon BSTs (I'd wager closer to 1/2) and drawing even on a dedicated BST.
The reason that people flip out at BST right now is "omg 12000 AoE damage!!! Look at that screenshot!" in rapid succession. Three quick charges and, with a proper level of grinding and item selection, ten seconds per charge to replenish. Yes, that is fast. But then you have to account for the content (you'll quickly see those numbers drop in current endgame, except for niche situations), the fact that those ten second cooldowns will come back at you quickly and leave you with gaps in which you do very little white damage, and the fact that a DD with the proper support BST can't get will be WSing roughly every five seconds and for a total of damage that either meets or exceeds that a BST can do. Then you have to consider costs of healing; you can't toss a cure spell at a pet, you have to either use Reward with its cooldown, or burn gil on Dawn Mulsums. At 2k/Theta (RoV) or 20k/Mulsum (at least on Valefor), anything moderate in length, especially events, can burn a hole in your wallet over time. Sure, money's easy enough to get, but how many non-pet jobs are required to spend gil to heal themselves?
So yeah, BST is in a proper place right now, especially with the game becoming so solo-friendly as it nears the end of new content.


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