
Originally Posted by
saevel
BST way overpowered right now. Doing high damage is fine, having high survivability is fine, having minimal gear requirement is fine, having low skill curve is fine, but having all of those rolled into a single job is most definitely not fine. BST is the functional equivalent of a minimally geared SAM doing 20K fudos from 20 yalms away non-stop with full TP, WS and DT gear equipped full time. That's how ridiculous it's getting. Making pets super powerful and have higher stats then a full geared 119 player should not of happened at the same time as lowering ready's recast and turning it into a charge system. Should of been one or the other, not both.
Basically BST's pets are iLevel 120+ players. People know this, those abusing this heavily really know this and they love it. They can clear all their content easily with fairly little effort, get their drops and move on.
Now if SE makes ready have a three to five yalm range, then I could live with that. BST's would have to be sitting next to their pet and be subject to the exact same damage every other melee suffers from. They would still do crazy damage, but there would be risk involved in doing so.
If anything thinks this would "destroy BST", then that demonstrates how OP it is right now. Every other melee has to deal with damaging AOE's, status effects and survivability while still dealing less damage then a gimp poorly geared BST. Otherwise your nothing but a SAM doing 20K fudo's from twenty yalms away, and claiming it's "fair".