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  1. #171
    Player
    Join Date
    Nov 2014
    Posts
    70
    It need to be nerfed into the ground to get rid of all these bandwagon bst. Sadly.
    (3)

  2. #172
    Player Draylo-'s Avatar
    Join Date
    Feb 2015
    Posts
    183
    Character
    Draylo
    World
    Asura
    Main Class
    NIN Lv 99
    I agree
    (1)

  3. #173
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    Quote Originally Posted by Draylo- View Post
    Bazookatooth is still trying hard to persuade SE to not nerf BST. Anyone can see how OP it is atm, the nerf of ready range isn't enough, the timer needs the nerf.
    Dear sweet, sweet Draylo. Go play with your blu. :-)

    I must say, I do miss going in there and mixing it up with my pet, but the master is considerably weaker than the pet. What needs to be done is what the community suggested in the first place. If you're going to nerf the pet then buff the master, and for goodness sakes, give us a good shield that will replace the charmer's merlin.
    (6)

  4. #174
    Player Gwydion's Avatar
    Join Date
    Oct 2014
    Posts
    1,245
    Character
    Galkashield
    World
    Asura
    Main Class
    THF Lv 1
    I think that any job combination that becomes more powertful will always have the bandwagon effect.

    That's not a reason to nerf it.

    As the game continues to evolve, we should embrace and encourage positive changes across all jobs --not harbor resentment.

    If WAR99/SMN49 could out DD a SAM, people would switch to that and the pitchforks would rise.
    (8)

  5. #175
    Player bazookatooth's Avatar
    Join Date
    Mar 2015
    Posts
    364
    Character
    Bazookatooth
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Draylo- View Post
    Bazookatooth is still trying hard to persuade SE to not nerf BST. Anyone can see how OP it is atm, the nerf of ready range isn't enough, the timer needs the nerf.
    They should quadruple BP timers on summoner and only allow them when the summoner has their weapon drawn in melee range too. And WHM is OP healing from a safe distance. Let's make them melee too. All jobs should be front line. Doing stuff at a safe distance is OP. And SAM, NIN, DNC and thf need like a 10 second animation lock on every weapon skill. They shouldn't be able to solo skillchain. And lets make those rangers melee too. Doesn't seem fair that they can do just as much damage from the same distance as bst. Better fix that now before Draylo get's mad. While we're at it, BLU has too much AOE. Let's make all those spells conal like BST. Nah, that's still too OP. Let's increase the casting time to like 30 seconds...
    (6)

  6. #176
    Player
    Join Date
    Nov 2014
    Posts
    70
    Quote Originally Posted by Gwydion View Post
    I think that any job combination that becomes more powertful will always have the bandwagon effect.

    That's not a reason to nerf it.

    As the game continues to evolve, we should embrace and encourage positive changes across all jobs --not harbor resentment.

    If WAR99/SMN49 could out DD a SAM, people would switch to that and the pitchforks would rise.
    You are right. It's more the dedication into a job anyway which makes or breakes your performance. Experience, gear and jobpoints makes every job strong. There's no reason to play a bandwagon anymore, but tell that people.
    (1)

  7. #177
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Looks like bst won't be complaining about accuracy being a problem any more. Unless the update has the typo instead of Grekumah. Sheesh -40% evasion? You could actually still hit with charmer's merlin.
    (0)

  8. #178
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    349
    Quote Originally Posted by Ulth View Post
    Looks like bst won't be complaining about accuracy being a problem any more. Unless the update has the typo instead of Grekumah. Sheesh -40% evasion? You could actually still hit with charmer's merlin.
    The text within the Version Update notes was incorrect. I have edited the notes to reflect the correct information which you can find below.

    • Beastmaster
      • The effects of Infrasonics used by the following familiars has undergone adjustments.
        Warlike Patrick / Audacious Anna / Lizard Familiar / Coldblood Como
        • Adjustments
          • Enemy evasion has been changed from -25% to -40.
          • Accuracy has been increased.
      • The effects of Hi-Freq Field used by the following familiars has undergone changes.
        Hurler Percival / Panzer Galahad / Beetle Familiar
        • Adjustments
          • Enemy evasion has been changed from -25% to -40.
          • Accuracy has been increased.
    Thanks for pointing this out.
    (3)
    Colby "Grekumah" Casaccia - Community Team

  9. #179
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Draylo- View Post
    Bazookatooth is still trying hard to persuade SE to not nerf BST. Anyone can see how OP it is atm, the nerf of ready range isn't enough, the timer needs the nerf.
    Since at this point I'm 99.9% this is really satire (because there is no way anyone can actually think that makes sense) and we all got taken by poe's law...


    What they need to do is nerf blu...
    (1)

  10. #180
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Yeah a lot of people seem to just not realize how freaking awesome blu is. The gifts and job points are making them even better. Probably because for every amazing blu who knows what they are doing there are 100 lol blus who make everyone else look bad. However it's not like they can nerf sword weaponskills because pld has enough trouble with dealing damage as it is.
    (2)

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