
Originally Posted by
Arthos
I see what you mean.
I'd like to welcome a setup, where you can engage, loose some pet's power, but still pull ahead slightly overall. To motivate the masters to engage.
Forcing them into AoE range everytime seems to be wrong.
Yes, the weaponslots are the problem. For TP you can concentrate on master's stats and some pet dt. Taeon would be: acc/att, TA or DW, Pet: DT
The pets have higer base stats, they can cap hitrate way easier than the master. And if not, it's not a huge problem, their main dmg comes from ready move.
For ready move just switch into pet att/acc gear.
But as you said, you want to wear Pet ATT/ACC/Tp-bonus axes for ready move, because the difference in damage is big. But with these weapons you cant hit melee standard for the master accuracy wise.
Pld is in a similar spot there, but it got the acc-bonus from enlight to close this gap.
So something like this, please. It wouldnt be overpowered, since you loose Charmer's merlin when engaged. But you win a working DD, who can both, engage, and deal a bit more dmg, or stand at range, deal a bit less but therefore pet has more dt and can ready more often.
Short: Need a weapon with accuracy/attack for master and pet + TP Bonus for pet. It seems like a buff, but actually it's not one, it just opens the possibility for melee bst DD.