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  1. #1
    Player Aquilah's Avatar
    Join Date
    Jul 2015
    Posts
    13
    Character
    Aquilah
    World
    Cerberus
    Main Class
    SMN Lv 75

    QoL and Wish List

    Just wanted to throw my 2 cents at the devs as a player enjoying FFXI right now with one friend, but would like the experience to become smoother.

    -Can we please allow trusts in BCNMs, up to the intended party limit? It's difficult to get a party of even 3 together for these (nobody seems to farm the low level ones anymore) and they aren't very solo friendly due to the level cap.

    -The party member and pet experience penalty really doesn't have a place in this game anymore with Trusts offering the benefit of a full party without the exp penalty. At this point, removing the penalty would give people less reason not to group up without changing anything else about the leveling process. I know FFXI is transitioning to a more solo environment, but I don't see a great reason to discourage socializing where possible.

    If nothing else, I'd really like to play with my friend (or even more than one) without being penalized for it.

    -Can there be an option to continually craft until you manually stop or run out of items? I've see this shut down in other threads because it's "botting", but this isn't 2007 anymore. Other MMOs--FFXIV and WoW most notably--allow you to do this. I can't see why FFXI cannot.

    -Raised Chocobo to same speed as Rental? Please?

    -Trusts in Dynamis? Please?

    -On that note, how about a Chocobo Care option that lets us watch the Chocobo until it runs out of stamina? (Any phase after egg, of course). Whenever I don't have enough stamina for anything else, it's very tedious to have to manually click through menus to watch over and over.

    -Can Trusts work the same as party members when it comes to hate and switching targets? Something about Trusts specifically makes it so I automatically disengage as soon as I kill a mob and have to re-engage (while respecting cooldown) the next. This results in multi-pulled enemies getting a lot of free attacks and has killed me on the occasional UI malfunction.

    -Possible to allow lockstyle of different weapon types than the one you have equipped? Given this isn't a PVP-oriented game, I see no harm in letting myself 'look' like I'm using my AF Great Katana as a SMN as long as I currently meet the requirements to use it on my SAM.

    I'm sorry that I didn't get into this game sooner, it's wonderful. I just hope that with the Rhapsodies updates some more QoL improvements are on the way.
    (4)
    Last edited by Aquilah; 07-12-2015 at 07:38 AM.

  2. #2
    Player Zekander's Avatar
    Join Date
    Sep 2014
    Posts
    137
    Character
    Zekander
    World
    Asura
    Main Class
    RDM Lv 99
    You should be able to fix your targeting issue by turning /autotarget on and keeping your next target in front of you, you can only autotarget enemies that your character can 'see' i.e. what you can see on screen while in first person camera, so you won't be able to autotarget everything you can see while in third person camera.

    There is a reason I can see for not being able to lockstyle different weapon types; some weaponskills use normal swing animations as part (or sometimes all) of the weaponskill animation. Since different weapon types swing differently this would cause a disconnect with the weaponskill effects and the animation displayed. For example; if you were to use the sword weaponskill Burning Blade while having a dagger lockstyled, the fire effects that would normally follow behind your sword would appear in midair while your dagger swung in a completely different direction. So while there is probably no technical reason they could not implement it, I don't think it should be done because of these graphical mismatches it would create.
    (3)

  3. #3
    Player Aquilah's Avatar
    Join Date
    Jul 2015
    Posts
    13
    Character
    Aquilah
    World
    Cerberus
    Main Class
    SMN Lv 75
    I'll experiment with the auto-target thing. I tend not to have problems with it automatically switching targets when it's my friend or my summon that have aggro, but it's possible it has to do with facing/positioning.
    Ideally, it should auto-switch targets no matter what if you have hate and you finish off an enemy you're engaged with. Let's just say that, since this is a wish list.

    You make a good point about the weapon skills.
    (1)

  4. #4
    Player Zekander's Avatar
    Join Date
    Sep 2014
    Posts
    137
    Character
    Zekander
    World
    Asura
    Main Class
    RDM Lv 99
    Sorry, I just realized that the autotarget feature does not work when trusts have hate on the next target, I didn't think of it because I almost never use a tank trust but it sometimes becomes an issue when trusts use area effect abilities. So yes, this issue should probably be addressed.
    (5)

  5. #5
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    Sorry, I just realized that the autotarget feature does not work when trusts have hate on the next target, I didn't think of it because I almost never use a tank trust but it sometimes becomes an issue when trusts use area effect abilities. So yes, this issue should probably be addressed.
    Agreed! Yes, Please. ^^
    (0)

  6. #6
    Player Rinuko's Avatar
    Join Date
    Mar 2015
    Posts
    146
    Character
    Sampi
    World
    Odin
    Main Class
    DRK Lv 99
    Regarding the crafting. This isnt optimal but they added /lastsynth so can make a longer macro for repeating a synthesis
    (0)

  7. #7
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Rinuko View Post
    Regarding the crafting. This isnt optimal but they added /lastsynth so can make a longer macro for repeating a synthesis
    /lastsynth is great, no question. Still, I would love to see continuous crafting implemented. Crafting stacks of avatarites is so mind numbing.
    (0)

  8. #8
    Player Aquilah's Avatar
    Join Date
    Jul 2015
    Posts
    13
    Character
    Aquilah
    World
    Cerberus
    Main Class
    SMN Lv 75
    Bumping to denote that I added more to the list.
    (0)