I'm all for a rework in line with the one they did for elemental magic, including reducing the cast times of the current spells, but I'd suggest keeping the recast timers a bit higher than the elemental counterparts to further set the Banish line apart.

Quote Originally Posted by Raka View Post
Banish IV.
To be honest, short of a rework making them significantly more deadly, I don't see why we don't have Banish V as one of the Gift spells at the least.

Hear me out - White Mage has less access to nuking gear and traits, and would be contending with less recast timers since the Banish series is just one vs. the six elemental magic spells. During any serious content will be doing healing and would be hard pressed to spare the extra MP. Additionally, White Mage and Paladin don't gain TP from casting these spells unless a rework includes a sort of "Divine Acumen" trait, so it should have even less issues.

If Scholar can pop some job abilities to be a good healer or a good nuker, and Red Mage is decent at both with great buffs, shouldn't White Mage have some options too? Additionally, this could help in raising the gear/skill floor for White Mages a bit.

Paladins would benefit from reduced casting times so they have more opportunities to grab enmity.

Let's look at some spell progression as well:
  • Banish - WHM 5 / PLD 7
  • Banish II - WHM 30 / PLD 34
  • Banish III - WHM 65

  • Water - BLM 5 / DRK 11 / SCH 8
  • Water II - BLM 30 / DRK 48 / SCH 34
  • Water III - BLM 55 / DRK 80 / SCH Lv.57
  • Water IV - BLM 70 / SCH 71*
  • Water V - BLM 80 / SCH 83*
  • Water VI - BLM 99*

  • Banishga - WHM 15
  • Banishga II - WHM 40

  • Stonega - BLM 15
  • Stonega II - BLM 40
  • Stonga III - BLM 63
  • Stoneja - BLM 81

Now, obviously, Paladin is a lot harder to match up, as it would find an analog much closer in Dark Knight, but has a much different spell progression than it does. Additionally Paladin has Holy and Holy II, which skew this further.