Results 1 to 10 of 67

Dev. Posts

Hybrid View

  1. #1
    Player xiozen's Avatar
    Join Date
    Mar 2011
    Location
    San'doria
    Posts
    301
    Quote Originally Posted by Stamos View Post
    Curious if there is any chance Automaton WS damage will be boosted?
    What kind of numbers in damage do you believe the automaton should be performing at? And are those numbers with or without all, some or a few, 3 star "gifts"? I'm a full time PUP as well and I don't have any issue with my automaton's damage output...

    Quote Originally Posted by Stamos View Post
    Still stands that Automaton WS damage is the weakest of the pet jobs(BST,SMN, and PUP) and Automatons have to accumulate TP.
    Well I think all the pet jobs accumulation of TP, has some form of an impact on the overall damage the pet does; BST I believe has charges tied to TP and SMN's avatar's TP is tied to overall damage of the bloodpact rage performed...

    Quote Originally Posted by Stamos View Post
    I know there is no plans to add a way to set which weaponskill the Automaton does. But, since that is the case you either have to hurt your damage to make sure the Automaton does the proper weaponskill or hurt the Automaton's damage.
    Not quite sure what is meant here, since you acknowledged that the master can "make sure the Automaton does the proper weaponskill"... which means there is a way for the master to "force" the weaponskill of choice... how does this translate into hurting dmg? I think it helps. Example, when I farmed in Reisenjima against a highly evasive NM; I "forced" my harlequin to use "Knockout", which helped my party gather TP for continous weaponskills and bursts. There are significant benefits to being able to "force" the weaponskill... so perhaps you can explain what you are seeking.
    (0)

    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations.

  2. #2
    Player Urmom's Avatar
    Join Date
    May 2016
    Posts
    449
    Character
    Urmom
    World
    Shiva
    Main Class
    GEO Lv 99
    Quote Originally Posted by xiozen View Post
    What kind of numbers in damage do you believe the automaton should be performing at? And are those numbers with or without all, some or a few, 3 star "gifts"? I'm a full time PUP as well and I don't have any issue with my automaton's damage output...


    Well I think all the pet jobs accumulation of TP, has some form of an impact on the overall damage the pet does; BST I believe has charges tied to TP and SMN's avatar's TP is tied to overall damage of the bloodpact rage performed...

    Not quite sure what is meant here, since you acknowledged that the master can "make sure the Automaton does the proper weaponskill"... which means there is a way for the master to "force" the weaponskill of choice... how does this translate into hurting dmg? I think it helps. Example, when I farmed in Reisenjima against a highly evasive NM; I "forced" my harlequin to use "Knockout", which helped my party gather TP for continous weaponskills and bursts. There are significant benefits to being able to "force" the weaponskill... so perhaps you can explain what you are seeking.
    For dmg my master autos get up to 13-14k bone crushers with capped pdif during overdrive against dmg neutral targets. Which is great compared to what we were at before. But then you consider the strongest bst moves cap out at around 30k, bps can go to the dmg cap, and that like blus can fairly consistently do 30ks with capped att and people with strong magical ws can go much higher it's not as hot in comparison and those are without having to use SPs


    It's more of a can. Like some jug moves tp has no effect on dmg and even the ones it does it does very little after all the tp bonus gear and smn again not all bps use tp. iirc it's only the merit ones

    As far as the forcing thing he is most likely referring to how you have to do things that hurt your dmg in order to force those ws. Like using sub optimal maneuvers or using sub optimum starter ws to get it to skillchain with what you want. For example let's say you wanted bone crusher because it for the most part does more damage than string shredder... to force it with maneuvers you can either not use any thunder and lose out on a bunch of acc, da and such or if you do use thunder you have to use double light and lose out on a bunch of att and attuners ignore def massively lowering your dmg
    (0)
    Last edited by Urmom; 06-28-2016 at 04:24 AM.