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  1. #1
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Greetings,

    On the topic of automaton damage, I think you will be interested to hear about how the Flame Holder attachment works and see some data on the stats for various automaton weapon skills.
    • Flame Holder
      This attachment currently gives a similar effect to “Damage varies with TP” and the effect value varies depending on the amount of fire maneuvers you have, which is shown below.
      • No fire maneuvers: damage +25%
        *Currently there is a bug and no damage bonus is given when you do not have any fire maneuvers. This will be fixed in the September version update. Also with this change, the effect of the Flame Holder attachment will stack additional damage onto the damage from Magic Mortar that is calculated from the automaton’s missing HP.
      • 1 fire maneuver: damage +100%
      • 2 fire maneuvers: damage +175%
      • 3 fire maneuvers: damage +250%


    Now then, onto the weapon skill data…
    • Chimera Ripper
      Base stat: Damage +500%, Accuracy +100
      Modifier stat: STR50%
      TP1000: Damage±0%
      TP2000: Damage+250%
      TP3000: Damage+500%
    • String Clipper
      Base stat: Twofold attack, Damage+250%, Attack +25%
      Modifier stat: STR30%, DEX30%
      TP1000: Accuracy±0
      TP2000: Accuracy +50
      TP3000: Accuracy +100
    • Arcuballista
      Base stat: Damage+600%, Accuracy+100
      Modifier stat: DEX60%
      TP1000: Damage±0%
      TP2000: Damage+300%
      TP3000: Damage+600%
    • Slapstick
      Base stat: Threefold attack, Damage +166%
      Modifier stat: STR30%, DEX30%
      TP1000: Accuracy ±0
      TP2000: Accuracy +40
      TP3000: Accuracy +80
    • Bone Crusher
      Base stat: Threefold attack, Damage +166%, Additional effect: Stun, Against undead: Damage +100%
      Modifier stat: VIT60%
      TP1000: no effect
      TP2000: no effect
      TP3000: no effect
    • Armor Piercer
      Base stat: Damage +300%, Accuracy+100, Defense ignored -50%
      Modifier stat: DEX60%
      TP1000: Damage±0%
      TP2000: Damage+150%
      TP3000: Damage+300%
    • Magic Mortar
      Base stat: Damage varies depending on automaton’s remaining HP
      Modifier stat: none
      TP1000: Damage+50%
      TP2000: Damage+75%
      TP3000: Damage+150%
    • String Shredder
      Base stat: Threefold attack, Damage +50%, Accuracy +10, Attack +36%
      Modifier stat: VIT50%
      TP1000: Critical +20%
      TP2000: Critical +40%
      TP3000: Critical +70%
    • Armor Shatterer
      Base stat: Damage +500%, Accuracy +50, Additional effect: reduced defense -15% (90 seconds), Attack +125%
      Modifier stat: DEX50%
      TP1000: Extended effect duration for additional effect±0%
      TP2000: Extended effect duration for additional effect+33%
      TP3000: Extended effect duration for additional effect+66%
    • Cannibal Blade
      Base stat: Damage +1500% (*)
      Modifier stat: MND100%
      TP1000: Damage±0%
      TP2000: Damage+750%
      TP3000: Damage+1500%
      *Base damage varies depending on melee skill.
    • Daze
      Base stat: Damage+500%, Accuracy+150, Additional effect: Stun
      Modifier stat: DEX100%
      TP1000: Damage±0%
      TP2000: Damage+250%
      TP3000: Damage+500%
    • Knockout
      Base stat: Damage +500%, Accuracy +50, Additional effect: reduced evasion -10% (30 seconds)
      Modifier stat: AGI100%
      TP1000: Damage±0%
      TP2000: Damage+250%
      TP3000: Damage+500%
    (3)
    Devin "Camate" Casadey - Community Team

  2. #2
    Player larrymc's Avatar
    Join Date
    Mar 2011
    Posts
    157
    Character
    Larrymc
    World
    Shiva
    Main Class
    BLU Lv 99
    Quote Originally Posted by Camate View Post
    Base stat: Damage +500%, Accuracy +50, Additional effect: reduced evasion -10% (30 seconds)
    I'm jealous - bst got our % based evasion reduction nerfed away
    (2)

  3. #3
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    Quote Originally Posted by larrymc View Post
    I'm jealous - bst got our % based evasion reduction nerfed away
    How many PUPs do you see vs. BST? Not to mention BST has 100% control over Ready which doesn't require TP to use.
    (4)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  4. #4
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by larrymc View Post
    I'm jealous - bst got our % based evasion reduction nerfed away
    It's incorrect though I tested it like a month ago and it definitely wasn't percentage based. It was only -50 for 30 seconds. So similar strength then infrasonics is now but with much shorter duration. The upside is it's an additional effect on dmg you are already doing instead of having to waste a move putting a debuff on a mob that you can't tell when it wears off because it's too hard to put that in chat log so if you are using that frame you can actually spam it to keep it on without hindering your dmg much more than you were by just using that frame (and mage frames I've noticed are sometimes being used for their tanking anyways)

    Either way though you are better off just getting a rdm to debuff it or even /rdm half the time

    Anyways as far as the dmg posts goes it's put in a way that's a bit different then how we generally have formulas.

    Any theories on what it means? My thought is those +% dmg are basically just compared to a normal melee hit.. basically kind of what we would think of ftp. So a ws with say base +500% dmg and another +500% at 3k tp would be one with base 6.0 ftp and 11.0 at 3k. I started to do some really rough dmg comparisons between regular hits and ws and it seems to somewhat line up though stat mods add in too. And for the multi hit ones will they transfer like most ws do these days or just 1.0 for the additional? If transfer bonecrusher could be pretty amazing with flameholder

    Another thing I've noted though was while a lot of those melee ws look good... and really their stats are pretty good to the point of being about as good as the ranged ones. The problem is the melee hits of all frames are only dealing like 250-300 dmg on lvl 0 mobs so no matter how great the ws stats are your dmg is going to be weak. It's like a melee DD using a weapon with the base dmg of something from lvl 75 (this is of course a bit of an exaggeration but not as big as you might think given the base delay). Oh the other end the rng frames shots do like 1-1.2k which is not bad so it's ws do ok despite similar ws stats.

    tl;dr raise auto melee base dmg because it seems like they haven't really raised it with ilvl at all
    (0)
    Last edited by dasva; 09-05-2015 at 08:59 AM.

  5. #5
    Player AtrixWolfe's Avatar
    Join Date
    Mar 2011
    Posts
    76
    Character
    Verda
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by dasva View Post
    It's incorrect though I tested it like a month ago and it definitely wasn't percentage based. It was only -50 for 30 seconds. So similar strength then infrasonics is now but with much shorter duration.

    Someone recently tested feint as well, and the information it was % based was also wrong. It is enough to make me wonder if any % based info is right at all.
    (0)

  6. #6
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by AtrixWolfe View Post
    Someone recently tested feint as well, and the information it was % based was also wrong. It is enough to make me wonder if any % based info is right at all.
    Well feint decayed so it was really easy to mess up with parses and/or checking mobs. The jug -evasion moves definitely were right though.
    (0)

  7. #7
    Player waithuhwhat's Avatar
    Join Date
    Aug 2012
    Posts
    20
    Character
    Darkcloudx
    World
    Asura
    Main Class
    PUP Lv 99
    Quote Originally Posted by Camate View Post
    Greetings,

    On the topic of automaton damage, I think you will be interested to hear about how the Flame Holder attachment works and see some data on the stats for various automaton weapon skills.
    • Flame Holder
      This attachment currently gives a similar effect to “Damage varies with TP” and the effect value varies depending on the amount of fire maneuvers you have, which is shown below.
      • No fire maneuvers: damage +25%
        *Currently there is a bug and no damage bonus is given when you do not have any fire maneuvers. This will be fixed in the September version update. Also with this change, the effect of the Flame Holder attachment will stack additional damage onto the damage from Magic Mortar that is calculated from the automaton’s missing HP.
      • 1 fire maneuver: damage +100%
      • 2 fire maneuvers: damage +175%
      • 3 fire maneuvers: damage +250%


    Now then, onto the weapon skill data…

    • String Clipper
      Base stat: Twofold attack, Damage+250%, Attack +25%
      Modifier stat: STR30%, DEX30%
      TP1000: Accuracy±0
      TP2000: Accuracy +50
      TP3000: Accuracy +100

    • Bone Crusher
      Base stat: Threefold attack, Damage +166%, Additional effect: Stun, Against undead: Damage +100%
      Modifier stat: VIT60%
      TP1000: no effect
      TP2000: no effect
      TP3000: no effect
    • String Shredder
      Base stat: Threefold attack, Damage +50%, Accuracy +10, Attack +36%
      Modifier stat: VIT50%
      TP1000: Critical +20%
      TP2000: Critical +40%
      TP3000: Critical +70%
    I know this is an older post but, is there a reason why String Shredder is weaker than these two? It turns out that pet critical hits don't seem to work the same way as players and it just seems so odd that Shredder is weaker that Clipper.
    (0)
    Last edited by waithuhwhat; 09-03-2020 at 09:40 AM.