Quote Originally Posted by Roja323 View Post
Agree 100%, was beast originally intended to be the most sought after group class with pet moves that deal 30k every 10 seconds? Didn't think so. But it is now, and people love having options besides SAM. Don't see why its so game breaking to even just add more control/better weapon skills for pets, when bests get new pets every patch with 4x the hp, and 10x the damage.

Master to Master, pup compares very evenly to beast, so why cant our pets damage/survivability compare evenly?
while I understand your point I already know the answer is pup's greater versatility. unless a beast is using a charmed pet we basically have a choice of melee damage or melee damage from our pet. a pup has ACCESS to (not that many use it) melee, ranged, nuking, (de)buffing or dedicated healer, so like rdm, the trade-off is we do less than a job dedicated to 1 thing. of course, as has been pointed out, if you go "balls-to-the-wall" on the ultimate gear sets you can improve those numbers quite a bit-funny, you can say the same thing about EVERY job, hell you could make a summoner that was a respectable melee if you tried hard enough, but the 7 second life expectancy might be a bit underwhelming...

now, I LOVE playing my pup, almost as much as my beast but the lackluster numbers do give me pause. mostly these days I use it in parties as Soulsoother to take some of the healing (and thus MP) load off the main healer, or Stormwalker so the healer can ignore me and we have another dispeller in the party neither of which can ever run out of MP-thank you mana converter (all assuming they don't force me to come brd). not the chosen way for most pups to play but it does have utility, biggest problem is with auto MACC you get that issue where it won't even try to cast endgame, which is why Soulsoother gets the nod. but with DPS being the primary determinant on what gets a party slot I pretty much am restricted to running with LS mates only playing that way.