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  1. #1
    Player
    Join Date
    Jan 2012
    Posts
    645
    I have no dog in the fight honestly because Pup is one of the few jobs I'm not really interested in playing but, I hate this justification, they use it all the time and it is completely nonsensical,

    "The concept of the _____ is that they _____ so we will not be adjusting _____ to make them _____."

    The devs (and/or translation team) really need to get it through their heads that just because something was intended a certain way, doesn't have to overshadow any changes that would make the end design more successful or enjoyable to the playerbase. Ninja wasn't designed as a tank (as I'm sure has been mentioned) but embracing that made them usable and enjoyable for the population, and there are a ton of examples of such. Rdm was designed with meleeing in mind, but that's been the exception not the rule, for many many years.

    A potential change "not matching the designers' original intent" is not a reason to deny something, please, give us real reasoning (if there is any), so we can have an actual debate on such topics, for example:

    "We believe this change would be too powerful because of _____."
    "The technical aspects of this change would be too difficult."
    "With the amount of work that would be put into _____, we believe we could improve other areas more."
    "We are afraid this might negatively impact another job or situation because of _____."

    Jobs change over time, their identities even change, Ninja was not designed as a Tank, Beastmaster was designed as a soloist, Redmage was designed to melee, heck the entire game was designed around the concept of the "exp party", which isn't the core of XI anymore, it's now the endgame, and it has been for quite some time, saying you're not going to make a change because that wasn't the original intent seems silly, considering how many changes that have been made in the past that completely changed how things worked.
    (2)

  2. #2
    Player Roja323's Avatar
    Join Date
    Sep 2014
    Posts
    196
    Character
    Raijitsu
    World
    Asura
    Main Class
    PUP Lv 99
    Quote Originally Posted by Selindrile View Post
    "The concept of the _____ is that they _____ so we will not be adjusting _____ to make them _____."
    Agree 100%, was beast originally intended to be the most sought after group class with pet moves that deal 30k every 10 seconds? Didn't think so. But it is now, and people love having options besides SAM. Don't see why its so game breaking to even just add more control/better weapon skills for pets, when bests get new pets every patch with 4x the hp, and 10x the damage.

    Master to Master, pup compares very evenly to beast, so why cant our pets damage/survivability compare evenly?
    (0)

  3. #3
    Quote Originally Posted by Roja323 View Post
    Agree 100%, was beast originally intended to be the most sought after group class with pet moves that deal 30k every 10 seconds? Didn't think so. But it is now, and people love having options besides SAM. Don't see why its so game breaking to even just add more control/better weapon skills for pets, when bests get new pets every patch with 4x the hp, and 10x the damage.

    Master to Master, pup compares very evenly to beast, so why cant our pets damage/survivability compare evenly?
    while I understand your point I already know the answer is pup's greater versatility. unless a beast is using a charmed pet we basically have a choice of melee damage or melee damage from our pet. a pup has ACCESS to (not that many use it) melee, ranged, nuking, (de)buffing or dedicated healer, so like rdm, the trade-off is we do less than a job dedicated to 1 thing. of course, as has been pointed out, if you go "balls-to-the-wall" on the ultimate gear sets you can improve those numbers quite a bit-funny, you can say the same thing about EVERY job, hell you could make a summoner that was a respectable melee if you tried hard enough, but the 7 second life expectancy might be a bit underwhelming...

    now, I LOVE playing my pup, almost as much as my beast but the lackluster numbers do give me pause. mostly these days I use it in parties as Soulsoother to take some of the healing (and thus MP) load off the main healer, or Stormwalker so the healer can ignore me and we have another dispeller in the party neither of which can ever run out of MP-thank you mana converter (all assuming they don't force me to come brd). not the chosen way for most pups to play but it does have utility, biggest problem is with auto MACC you get that issue where it won't even try to cast endgame, which is why Soulsoother gets the nod. but with DPS being the primary determinant on what gets a party slot I pretty much am restricted to running with LS mates only playing that way.
    (2)

  4. #4
    Player Ezrah's Avatar
    Join Date
    Aug 2015
    Posts
    4
    Character
    Ezrah
    World
    Fenrir
    Main Class
    BST Lv 99
    Quote Originally Posted by Roja323 View Post
    pet moves that deal 30k every 10 seconds
    This is such a gross inflation of the truth. NO ONE is doing 30k moves every 10s....not in any ilvl content.
    (2)

  5. #5
    Player Roja323's Avatar
    Join Date
    Sep 2014
    Posts
    196
    Character
    Raijitsu
    World
    Asura
    Main Class
    PUP Lv 99
    Quote Originally Posted by Ezrah View Post
    This is such a gross inflation of the truth. NO ONE is doing 30k moves every 10s....not in any ilvl content.
    Besides the fact you quoted a 2 month old statement....

    Heres the thing, you have forums where people claim thats what they can do (epeen) and then actual game play where they show what they can actually do. I dont play bst, so best i can do is from reddit/bg/ffxiah forums of what people claim is possible with bst.
    (0)