Quote Originally Posted by Grekumah View Post
Previously, I mentioned that the development team was looking into a way to lock a weapon skill that an automaton would use; however, our plans to implement this have changed.

One portion of the concept for automatons is how they act independently, and as such we have no plans to make adjustments in a way which would allow you to control when and which weapon skills they execute.

Rest assured that we'll be making further adjustments as we move forward by both tuning automatons and adding new attachments.
What a shame because the ws idea was pretty good. Also pups already can control which ws is used... the problem is it requires using maneuvers possibly ones that you wouldn't want to use otherwise in that situation. As such whatever adjustments you make with attachments will always be hampered by the possibility of players not really being able to take full advantage of those attachments