can you stop necroing your own dumb threads ffs.
It's just that it's difficult to take advantage of unless you stick to a single element for a fair length of time, that's the only problem. Too bad there isn't a halfway decent universal staff out there for BLMs.
Hvergelmir. Gives back 20-60% of Max mp, and when you not low on mp you can use Shattersoul which lowers targets magic Def, so you can nuke for alittle more. you wont nuke for as much as you will with the elemental staffs though.
Do you want to melee or nuke, you picked a mage job.
also if you want tp that bad there is gear that gives Regain at the cost of Mp or hp so just use that if your that disperate.
This isn't even about meleeing, so I don't know why you're going there. BLM, who would hypothetically gain the most of any mage from TP from nukes, typically has to swap staves very frequently, and every staff swap results in a loss of TP, thereby negating any possible benefit of the trait. The only other job that can use Hvergelmir doesn't have to swap staves to the extent a BLM does, but of course they don't have nukes (technically they can use Impact with no skill rating) and don't have the trait.
There are very few staves in the game which offer enough MAB or other offensive magic characteristics that would allow a BLM to not have to switch staves to keep a decent amount of magical power. The ones that do exist are a huge pain to get and still aren't as good as elemental weapons.
Both Spirit Taker and Shattersoul would be very good uses of the accumulated TP. You don't have to "melee," just engage, use WS, disengage. You're gaining TP from nukes, so you don't need to hit the mob and you gain useful benefits, including either MP recovery or a magic defense down effect.
Gaining TP isn't even the issue. The issue is the LOSS of TP from weapon switching. Even without a TP from spells effect, trigger happy BLMs would eventually have 100 TP from getting hit by enemies. The whole reason this never happens is becuase of weapon switching.also if you want tp that bad there is gear that gives Regain at the cost of Mp or hp so just use that if your that disperate.
There are multiple utility-type staff/club weapon skills that are designed to have supportive functions, rather than directly do lot of damage. There's no reason why these shouldn't be able to be useful to the jobs that equip these weapons, regardless of your views on what a "mage job" is.
Last edited by Alhanelem; 01-19-2012 at 11:19 AM.
Because what would save the day is a Taru BLM running into battle every 3 minutes to rock a Shining Strike.
What does Shining Strike do that's useful? (Other than proc)
Your snarky sarcastic remark doesn't contribute to the thread.
Now on the off chance that you're actually going to hold a empy staff on BLM, Myrkr isn't a damaging WS and doesn't require you to be near the monster, so that can be easily used at any time without putting oneself in danger. But even if you're not. if you had TP, and you have intelligent eyes as a player, you could easily use Spirit Taker (assuming you have staff skilled up) for MP, or Shattersoul for extra magic damage from the M.Def Down effect, or the physical defense down debuff on Garland of Bliss...
It IS possible to gain a useful benefit from certain staff WS, if you are somehow able to accumulate the TP. That's the hard part- and no one here is suggesting that a BLM get it by engaging. BLM and SCH both get Occult Accumen and gain TP from casting spells- the problem is weapon switching. People have asked for this for a long time, because monsters always got TP from magic. But even though we have it now, it's difficult to actually make any use of it. The idea isn't to make BLMs melee, it's to make the TP they do get useable for some sort of function.
Last edited by Alhanelem; 01-20-2012 at 04:42 AM.
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