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  1. #1
    Player Singforu's Avatar
    Join Date
    Jan 2015
    Posts
    158
    Character
    Singforu
    World
    Leviathan
    Main Class
    BRD Lv 99
    Quote Originally Posted by Draylo- View Post
    That is your opinion, obviously the DEV team seems to disagree as they intended it to be like that. As the game gets less population it will be necessary for the player to be able to farm these easily. That 10,000 CP easily drops during non double campaign or without a ring on.
    even without campaign, 5,000 CP/kill is a lot. Ring is easy to keep on, you do know that you can mule the 150% rings right? you could do back-to-back rings. Also, you are wrong about the DEV team disagreeing with me. They obviously did not intend for that to be the way and anyone who isn't in denial of the history of the game will say so too. Originally CP was much less per kill, and it was only after they kowtowed to a few vocal people complaining that they changed it. But hey, if we're all for making this game so you can obtain things with minimal effort, how about we make all end game NMs have 10k HP, and they drop all drops 100%. Because, you know, actually putting forth legitimate effort to obtain stuff isn't what you're after, right?

    Quote Originally Posted by detlef View Post
    when you need 210 JP just to cap a single category, that CP won't seem nearly as significant.
    and you would be wrong. 10,000 CP a kill is about 1 JP a minute. that'd be 210 minutes or 3.5 hours.
    (0)

  2. #2
    Player bazookatooth's Avatar
    Join Date
    Mar 2015
    Posts
    364
    Character
    Bazookatooth
    World
    Asura
    Main Class
    THF Lv 1
    Quote Originally Posted by Singforu View Post
    even without campaign, 5,000 CP/kill is a lot. Ring is easy to keep on, you do know that you can mule the 150% rings right? you could do back-to-back rings. Also, you are wrong about the DEV team disagreeing with me. They obviously did not intend for that to be the way and anyone who isn't in denial of the history of the game will say so too. Originally CP was much less per kill, and it was only after they kowtowed to a few vocal people complaining that they changed it. But hey, if we're all for making this game so you can obtain things with minimal effort, how about we make all end game NMs have 10k HP, and they drop all drops 100%. Because, you know, actually putting forth legitimate effort to obtain stuff isn't what you're after, right?



    and you would be wrong. 10,000 CP a kill is about 1 JP a minute. that'd be 210 minutes or 3.5 hours.
    The ring lasts about 3 minutes, so basically double that amount of time. 7 hours. one category. Not during a campaign, double that again. 14 hours. Multiply that times the number of categories... you get the picture.

    Don't like getting CP so fast? stop using all that +% gear, rings, etc. Don't like other people getting CP fast? Well then you are selfish.
    (2)