Quote Originally Posted by Draylo- View Post
That is your opinion, obviously the DEV team seems to disagree as they intended it to be like that. As the game gets less population it will be necessary for the player to be able to farm these easily. That 10,000 CP easily drops during non double campaign or without a ring on.
even without campaign, 5,000 CP/kill is a lot. Ring is easy to keep on, you do know that you can mule the 150% rings right? you could do back-to-back rings. Also, you are wrong about the DEV team disagreeing with me. They obviously did not intend for that to be the way and anyone who isn't in denial of the history of the game will say so too. Originally CP was much less per kill, and it was only after they kowtowed to a few vocal people complaining that they changed it. But hey, if we're all for making this game so you can obtain things with minimal effort, how about we make all end game NMs have 10k HP, and they drop all drops 100%. Because, you know, actually putting forth legitimate effort to obtain stuff isn't what you're after, right?

Quote Originally Posted by detlef View Post
when you need 210 JP just to cap a single category, that CP won't seem nearly as significant.
and you would be wrong. 10,000 CP a kill is about 1 JP a minute. that'd be 210 minutes or 3.5 hours.