I don't know, I thought the "pieces of moogle" thing was pretty hilarious, personally

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OT: In regards to the OP's post inferring that we "never played a f2p game that was any good", I'd be willing to bet I've played just as many mmorpgs as you (if not more), including just about any F2P mmorpg that's actually worth playing. It doesn't change my opinion.
It's also funny that you mention Everquest in your argument as one of the games that had to go F2P to survive. That's a bit fallacious as the game didn't actually go full-on F2P. It went with a hybrid system, and a relatively strict one at that. It's basically nothing more than a glorified trial. Anyone that wants to progress to any meaningful extent in the game (getting to AA cap and such) will undoubtedly need to subscribe, making the "F2P" thing almost entirely moot. Using EQ as an example doesn't really make your case.
So, just to put things in perspective, in order to make your F2P proposal a success, the majority of the playerbase would not only have to be in agreement with the model change (something I seriously doubt), but they'd also have to be willing to contribute a considerable amount to the cash shop in order for the game to make up for the thousands of subscription fees lost suddenly, while also spending enough extra to increase profits by a considerable extent (otherwise the transition would be pointless, right?) Call me a skeptic, but I really don't see the aforementioned scenario actually playing out so nicely. Not on this game and definitely not at this point.