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  1. #1
    Player Calatilla's Avatar
    Join Date
    Aug 2011
    Posts
    271
    Character
    Calatilla
    World
    Asura
    Main Class
    DRK Lv 99
    Quote Originally Posted by Grekumah View Post
    - Jump and Call Wyvern
    We currently have no plans to make adjustments in this direction as it'll move away from the concept of dragoons being strong while they maintain their wyvern.
    BST is strong while they have a pet out and they're able to heal their pets with a low recast job ability and also have 2 abilities on seperate timers to call a pet if their current one dies so they pretty much have a pet out full time. SMN can recast avatars indefinatly and PUP has the option of calling a new weaker pet if their current one dies, heal to full and dismiss to reset deploy timer.

    So why is it DRG has to deal with a 20min recast timer on their pet when they have none of the above options that other pet jobs have.
    (4)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Quote Originally Posted by Calatilla View Post
    BST is strong while they have a pet out and they're able to heal their pets with a low recast job ability and also have 2 abilities on seperate timers to call a pet if their current one dies so they pretty much have a pet out full time. SMN can recast avatars indefinatly and PUP has the option of calling a new weaker pet if their current one dies, heal to full and dismiss to reset deploy timer.

    So why is it DRG has to deal with a 20min recast timer on their pet when they have none of the above options that other pet jobs have.
    Playing devil's advocate here, but the answer is because DRG's DPS is much, much higher than either SMN or BST without a pet. BST's melee is subpar and they have literally no abilities that enhance their own damage. SMN is absolutely worthless without a pet, they have no spells other than summons. DRG wields the second highest base DMG weapon in the game, has extremely good gear, has Jumps which, even when nerfed without a Wyvern being alive, are still a DPS gain, and Stardiver is pretty damn good.

    Problem is when DRG's wyvern is alive, we are >SO< good, but if we die from a strong attack, no matter how much HP or durability the Wyvern has, it will die as soon as we do, thus its fragility is based on our fragility. They tried to re-mediate this by increasing the Dragoon's HP/Parry/Evasion a few years ago, but while this helped marginally for moderate content, end game bosses will still instantly kill a Dragoon in a single TP move if not stunned, we can still die instantly to Death or receive a Doom effect that we cannot remove in time and thus our DPS is totally garbage for up to 20 minutes, while other DPS jobs can just be raised and be back at full strength in 3-5minutes.
    (0)
    Last edited by Ophannus; 08-06-2015 at 01:11 PM.

  3. #3
    Player Helldemon's Avatar
    Join Date
    Mar 2011
    Posts
    133
    Character
    Helldemon
    World
    Siren
    Main Class
    DRG Lv 99
    Quote Originally Posted by Ophannus View Post
    Playing devil's advocate here, but the answer is because DRG's DPS is much, much higher than either SMN or BST without a pet. BST's melee is subpar and they have literally no abilities that enhance their own damage. SMN is absolutely worthless without a pet, they have no spells other than summons. DRG wields the second highest base DMG weapon in the game, has extremely good gear, has Jumps which, even when nerfed without a Wyvern being alive, are still a DPS gain, and Stardiver is pretty damn good.

    Problem is when DRG's wyvern is alive, we are >SO< good, but if we die from a strong attack, no matter how much HP or durability the Wyvern has, it will die as soon as we do, thus its fragility is based on our fragility. They tried to re-mediate this by increasing the Dragoon's HP/Parry/Evasion a few years ago, but while this helped marginally for moderate content, end game bosses will still instantly kill a Dragoon in a single TP move if not stunned, we can still die instantly to Death or receive a Doom effect that we cannot remove in time and thus our DPS is totally garbage for up to 20 minutes, while other DPS jobs can just be raised and be back at full strength in 3-5minutes.
    Bst has a couple things going for them as a DD w/o a pet, stronger ws then ours, 5 times the acc we have provided they get enough to cap. Jumps w/o wyvern are meh. Plenty of times the wait from using the JA prevented me from being able to self SC when I would have otherwise if I had not jumped and that was with wyvern out. I almost never use them w/o a wyvern unless I'm weakened/trying to not get hit with AoE. Drg survivability needs to be boosted quite a bit if they won't reduce the timer because even with our wyvern we are not any better then other jobs at full strength and none of those jobs become completely useless for nearly an entire event just because they die once. It's bad enough plenty of jobs have a single JP that is better then all ten of drg's combined. Our last JP could have been good if it had been per wyvern lvl boosted but instead it was only one level of boost. 40 atk/def is nothing these days. Maybe if they had added 2 acc to that per lvl, it could have been a great jp. They didn't though and it's pretty terrible but sadly it's the 2nd one I'm working on because our jp selection is just that bad.

    Wyvern durability would not need to be nerfed if we got a ten minute timer, 5-7 minutes is still quite crippling in a timed event like SR or Vagary. If they want to get us a 5 min timer then ya I would agree on taking it back to what it was but I would be happy to have a compromise, ten minutes vs five and keeping durability.

    If SE insist on not changing our call wyvern timer or boosting our ability to survive then the benefits we get from having our wyvern need to be largely boosted. That 20% atk/def boost needs to be 40% the 10% haste needs to be 20% we also need 10% acc boost from that as well. Maybe a 10% MDB/MEVA boost too. No other job can be crippled even remotely as bad as drg w/o our pet so the buffs need to match this.

    I wonder if we should be making a new thread on this since this thread was already responded to and basically refused. Do they even bother to keep paying attention to it?
    (0)
    Last edited by Helldemon; 11-22-2015 at 04:05 AM.

  4. #4
    Player Syrrus's Avatar
    Join Date
    Mar 2016
    Posts
    1
    Character
    Syrrus
    World
    Valefor
    Main Class
    NIN Lv 99

    Spirit Surge, too much cost.

    As a capped Job Points DRG, my wyvern gives me approximately 250 Attack and Defense as well as 15% Double Attack. However, when activating Spirit Surge I lose all of my JP related bonuses and Wyvern "EXP" benefits.

    I can't think of another job that has such a penalty to using a One-Hour ability.

    Losing our wyvern as an activation cost to Spirit Surge is too much. Perhaps losing the wyvern after Spirit Surge ends or resetting Call Wyvern similar to the jump timers would help mitigate this extreme penalty.
    (0)