Any culinarian over 96 can craft Dawn Mulsum. The ingredients are ridiculously cheap.
Light Crystal
1x Grape Juice
1x White Honey
1x Holy Water
I must sound like a broken record, but I feel as though the Dev team thinks the issue with DRG is still wyvern surviviability in content. In truth, Wyverns don't die in content anymore, Dragoons die. When Dragoons die, the Wyvern dies. Spirit Link, Steady Wing, 40% Damage Taken, Wyvern's Defense/Evasion/Magic Defense, Dawn Mulsum are all irrelevant. Sometimes the DRG dies because of their own machinations, but what about when the party or healer is poor? If a DRG is doomed and it isn't removed in time, the DRG will die and the Wyvern dies with him. Should DRG's suffer a 20min nerf to their DPS because another player couldn't cure or remove ailments fast enough? I submit, no. Were there a way such that if a DRG is KO'd when the Wyvern is still alive, upon raising, the Wyvern returns, it would fix DRG forever. Alas, if I am not cured fast enough, or we wipe to content and need to retry, my damage is crippled.
Since you said they won't shorten the recast:
Other options:
-Allow Wyvern to return to their master upon being defeated, so long as the Wyvern was still alive before the Dragoon's defeat, and as long as the Dragoon doesn't zone (i.e Return to Homepoint).
-Give us an equivalent of "Deus ex Automata"
-If the Wyvern is KO'd, allow us to use Spirit Surge, which would instead act like a super "Call Wyvern", calling our Wyvern to our side, and invincible to damage for 60seconds, afterwhich it acts like a regular Wyvern pet.
-Shorten Call Wyvern recast to 10minutes.
I feel strongly about giving Spirit Surge an alternate effect depending on if the Wyvern is alive or not because I too strongly disagree about reducing the recast of Call Wyvern to 10 minutes. I think it would obviate the need for all of the buffs Wyverns received to survivability, but I think DRG need a 'second chance' ability which would consume our SP1 to bring back our wyvern. The secondary effect of it would be to make the Wyvern invincible for 60seconds like Rouse Wyvern, our original SP2 did.
When the Wyvern is alive, Spirit Surge adds our Wyvern's strength to our own and increases our Attack, Defense, Haste, Max HP, and STR, while buffing our Jumps.
When the Wyvern is KO'd, Spirit Surge adds our strength to the Wyvern, calling it back to our side, increases its HP/STR/Attack/Accuracy/Haste/Breath Potency/powerful resistance against enfeebling, and gives it a total of -90% damage taken for 60 seconds.
Would be so balanced because Spirit Surge would 1) have a use without a wyvern, 2) be a 'second chance' button to call our wyvern, and 3) allow us to make our wyvern extremely durable for 60 seconds for content where we absolutely need our wyvern to stay alive e.g. if a boss is near death and we need healing breaths, or if the boss is using AoE Death or AoE doom which is extremely hard to remove on Wyverns since Spirit Link is a long recast.

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