Agreed on all counts.
For call wyvern, if they don't wanna reduce the recast, they could have the wyvern automatically come back when you're raised after death.(assuming the wyvern was present when the DRG died) Seeing as the DRG dying is more the issue than the wyvern dropping. Although this would probably be harder to code, so take the easy way out and just lower the recast. <,<
Drakes, so much rage and sadness. Seeing it ignored in the ws adjustments was really disappointing. I'd love to see a good drakes buff. Including a change to SC properties.(lvl3 light please~)
Jump, and imo high jump are both pretty pointless atm. Tanking has made a come back, but even now there very little to no need to ever drop enmity. DMG enmity is so weak now, that DD's can hardly keep hate off mages, much less a tank. Hardly need to reduce enmity. <,< So I still see High Jump as a waste of a jump recast when you could have soul jumped.
Solution. Split the jump recasts already. And no, you don't need to nerf recasts to do that. Having 4 usable jumps will not break the game. Nor will it push DRG into the top DD slot, or anything of the sort. It would just be nice if there was actually a reason for jump and high jump to exist now. And you know, a use for the metric tons of jump enhancing gear SE keeps adding. Most of which doesn't freaking work on spirit/soul jump. -.-;

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