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  1. #1
    Player Whitebehemoth's Avatar
    Join Date
    Sep 2011
    Posts
    3
    Character
    Frozendragon
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Trusts don't actually make up for the lack of people in the game. I think Trusts should be upgraded to like an actual player. Koru-Moru support magic isn't the same of that with an actual person who is playing Rdm. I also noticed Trusts only cap to 99. That does no good when mobs are beyond 100+. Can this be fixed?
    (0)

  2. #2
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Whitebehemoth View Post
    Trusts don't actually make up for the lack of people in the game. I think Trusts should be upgraded to like an actual player. Koru-Moru support magic isn't the same of that with an actual person who is playing Rdm. I also noticed Trusts only cap to 99. That does no good when mobs are beyond 100+. Can this be fixed?
    That's a pretty tall order. You're asking SE to create artificial intelligence, one of the great challenges of engineering/computer science.
    (1)

  3. #3
    Player Whitebehemoth's Avatar
    Join Date
    Sep 2011
    Posts
    3
    Character
    Frozendragon
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Zarchery View Post
    That's a pretty tall order. You're asking SE to create artificial intelligence, one of the great challenges of engineering/computer science.
    Wait hold on i think you are thinking something totally different than what I was trying to say. What I mean is Trusts HP, MP, stat attributes, and level should be that of a corresponding Job is to an actual character not a trusts playing style. Like if Koru-Moru would have the same stats as someone playing a level 99-119 person would have so he wouldn't get eaten up with aoe attacks by 100+ mobs. Like D. Shantoto's Int would be easily be over 300 at 119. How is that hard to do? SE can adjust the level of anything and their power, they do this all the time with mobs.
    (0)

  4. #4
    Player Singforu's Avatar
    Join Date
    Jan 2015
    Posts
    158
    Character
    Singforu
    World
    Leviathan
    Main Class
    BRD Lv 99
    Quote Originally Posted by Whitebehemoth View Post
    Wait hold on i think you are thinking something totally different than what I was trying to say. What I mean is Trusts HP, MP, stat attributes, and level should be that of a corresponding Job is to an actual character not a trusts playing style. Like if Koru-Moru would have the same stats as someone playing a level 99-119 person would have so he wouldn't get eaten up with aoe attacks by 100+ mobs. Like D. Shantoto's Int would be easily be over 300 at 119. How is that hard to do? SE can adjust the level of anything and their power, they do this all the time with mobs.
    Easily over 300 INT? Players have to get the best of gear to barely squeak out 300. What is your logic for saying easily over 300?
    (0)

  5. #5
    Quote Originally Posted by Whitebehemoth View Post
    Trusts don't actually make up for the lack of people in the game. I think Trusts should be upgraded to like an actual player. Koru-Moru support magic isn't the same of that with an actual person who is playing Rdm. I also noticed Trusts only cap to 99. That does no good when mobs are beyond 100+. Can this be fixed?

    Trusts do not cap at 99, they cap at 119. Look at their HP and MP changing when you switch from a 99 weapon and armor set to a level 119 one. They get stat boosts as your average item level increases. They just don't get all the ability boosts that we do from armor and weapons, and their max stats are lower than ours.
    (0)
    www.reddit.com/r/ffxi/comments/2axr93/are_you_playing_on_the_asura_server_join_the/

  6. #6
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    838
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    [dev1264] Alter Ego Adjustments

    Alter egos will be able to be called forth in high-tier mission battlefields and Voidwatch.

    How will this help Voidwatch as you cannot summon trusts while in ally? Does this mean all Voidwatches will be 6 manable? By 6 manable I mean being able to CAP lights WITHOUT luck that you have the jobs that have the procs, or that you will get all hints on procs regardless of being JA, Magic, or ws, then you can dismiss a trust and call the appropriate one that has said proc.

    IE if you are a dd with no magic abilities, would you get magic procs so you could dismiss a trust and call one that has the magic proc needed.

    Also if this is the case is there going to be an increase in the amount of flux's to pop the voidwatches? As I can see soloing taking a long time for some of these fights doing this method.

    Or is trusts being expanded so that you CAN call them in an alliance situation.

    Please elaborate further.
    (0)

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