Code and assets are different. Most of the code is on the server to determine what monsters do, what drops happen, and the success rate of abilities and attacks. Their dev kit environment is for making assets, like character models, cutscene animations, and sound effects. They convert the assets to DiectX-compatible formats after making them. The client can be improved, but when dev kits are dead, they cannot make new assets for the client to use. The program crashing when full screen is lost is a DirectX thing, not a PS2 code thing.


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