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  1. #11
    Player Ethereal's Avatar
    Join Date
    Mar 2011
    Posts
    82
    Character
    Ferocity
    World
    Siren
    Main Class
    PLD Lv 99
    I mean....really - Reives are so weak, who's running from them anymore when trying to defeat it?

    Could make it shorter, like 3 minutes or something.

    How about making Lair Reive lockouts separate from Colonization Reive / WKR timers?
    (0)
    http://www.etherealls.com
    Prodigy - Ethereal Linkshell - Diabolos
    Ferocity - xEtherealx Linkshell - Siren
    Aegis 12/31/06
    Spharai 10/20/13
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  2. #12
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    You don't have to give it more hp... just make evaluations more frequent. And make it so basically if you do anything that counts for an evaluation that you get an evaluation. Kinda of sad to do plenty but get nothing just because you weren't in there that long or it died too fast
    (4)

  3. #13
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,217
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    The most annoying thing for me when it comes to reives is when I have no intention of clearing one and I'm simply passing by along a path that goes near one. I can't walk past without entering the reieve area in many cases, and I'm subjected to the penalty even though I didn't participate. I might need to do a reive that's actually in my way later, and be forced to sit and wait for a few minutes just because one I didn't need to clear was in my path.
    (1)

  4. #14
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Glamdring View Post
    of course the current "broken" state of affairs comes from melee DD whining in the early days that other types of jobs got "inordinate" amounts of credit in reives and their contributions were insufficiently credited; also because they were frequently in the way of getting to something and people didn't want to have to waste time destroying a reive to get to what they REALLY wanted to do.
    Why not just let the group share in the credit?

    That seems an easy way to fix this. That way a Red Mage taking the time to cast haste 2 on his comrades for example would actually earn him an equal part of the pie - rather punishing him for actually trying to be a support class.
    (0)
    Last edited by Dale; 04-13-2015 at 12:40 AM.

  5. #15
    Player
    Join Date
    Jun 2013
    Posts
    64
    Mages actually do extremely well evaluation-wise, cures are much more potent than damage. If your mage mule isn't getting credit, pick up a few -hp and +hp accessories for your main, swap them in and out to drop ~600 hp, and cure4 yourself once.

    Edit: The last post suggesting that a party/ally share equal credit is actually pretty good. Not viable for non-party though, as bots could just cast haste on someone once and leech their rewards.
    (0)

  6. #16
    Player Sandmaste's Avatar
    Join Date
    Jul 2014
    Posts
    56
    Character
    Sandmaster
    World
    Sylph
    Main Class
    SAM Lv 99
    Honestly, the 5 minute penalty from crossing by a lair then needig to kill a col reive is just about the longest you have to wait in today's game, and its nowhere near the amount of time you would spend waiting for an airship to arrive, or a long treck to do a Promathia mission etc. I mean you can dot around all of Adoulin using Bivourcs, but occasionally stumble past a Lair then have to wait a couple of minutes to clear a reive thats in your path?

    Only thing that really needs changing is the evaluation process.
    (0)

  7. #17
    Player Sephiran's Avatar
    Join Date
    Aug 2011
    Location
    Bastok
    Posts
    106
    Character
    Sephiran
    World
    Bahamut
    Main Class
    PLD Lv 99
    Quote Originally Posted by Grekumah View Post
    Greetings,
    We understand there are times when there are more participants during reives due to bonuses added with Record of Eminence objectives; however, by increasing the HP for reives it would make completing a reive more difficult for new players who are just beginning to explore Adoulin areas. It would also make it more difficult for smaller groups of players to complete, therefore we currently have no plans to make any adjustments to extend the duration of reives.
    Quote Originally Posted by Grekumah View Post
    ...by increasing the HP for reives it would make completing a reive more difficult for new players who are just beginning to explore Adoulin areas.
    Quote Originally Posted by Grekumah View Post
    ...new players...
    SE, you really have no idea what the ramifications of announcing the Vana'diel Project are, do you? If you're so serious about this business model, then by all means make Rieves a more fulfilling experience for established players. That's what you said you wanted, isn't it?
    (5)

  8. #18
    Player Mooserocka's Avatar
    Join Date
    Mar 2015
    Posts
    16
    Character
    Mooserocka
    World
    Asura
    Main Class
    DNC Lv 99
    Don't run there use the teleport it won't happen
    (0)

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