This, it's just an unfortunate reality of developing the game for console first. Today I don't think it's as big of an issue since I"m pretty sure both PS4 and Xbox One use an x64-based CPU and thus software for them can easily be developed on a PC, but from the ps3 era and prior, you needed dedicated dev hardware.
It's really a reasonable, plausible explanation. It's also hard to argue SE can't get more bang for its buck on a new game than it can get for searching the entire world to find working ps2 dev kits to keep updating this game. It's not bullshit, it's just business. It sounded to me like they genuinely wanted to keep going but found it impractical to do so.For a company like SE, again that just sounds like BS.


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