The reason I said the problem was paladins wearing mitigation gear is because it lowered their offense to the point they could not compete for enmity. That was the problem.
I never said there should not be changes to how enmity was calculated. I even said lowering the amount of enmity generated by offense would help the situation. I said this long before the update - though you conveniently omit that quote.
To be clear: what I said is that the enmity system itself works well in most situations and complete overhaul to the system did not need to happen. There did need to be some balance adjustments when it came to high-level fights when paladins had to wear mitigation gear to survive - which hampered their offense to point they could not compete for enmity. Lowering the amount of threat created by damage was one way to address this. And that's the way SE chose to fix it.
There is no conflict in anything I have said. I told you enmity caps had nothing or little to do with why Paladins could not get threat on high level fights. They raised them and you are still malcontent; so that speaks for itself. You and your like-minded supporters are never going to be happy until this game's enmity system works like World of Warcraft and tanks always have the threat. I don't want to see that happen.
You should learn how to debate without calling people names.