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  1. #1
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Bluestar2kx View Post
    So in other words, people are having a cow, but the job functions just fine still, but nobody will use it anymore because: nerf bat, regardless of what the outcome is: nerf bat!!
    Because that's kind of how rng went in what... 2005 was it? Rng did ungodly dmg by skipping the defense checks and then they fixed it to follow them. Rng was still good, everyone just hated it because 12rngs weren't knocking down kirin in seconds.

    Kind of seems thf is the same.
    From what I understand, thf is still popping off 30-40k dmg if you have the gear for it, how is that a bad thing?

    If you have to actually PLAY a job rather than just faceroll people aren't interested. This is why MNK and SAM dominate, they are faceroll jobs that do awesome damage without putting any skill or effort into it. Just engage, spam WS and maybe fire off an ability once in a while and you'll still outdamage everyone else.
    (1)

  2. #2
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Bluestar2kx View Post
    From what I understand, thf is still popping off 30-40k dmg if you have the gear for it, how is that a bad thing?
    You understand wrong. Thf wasn't even doing 30-40k rudra's before the nerf unless some special mechanic was involved. Like atmas, weak to piercing, or had larceny'd mighty strikes.

    Quote Originally Posted by Alhanelem View Post
    I think they vastly overreacted to the complaining. Seeing how much they "slightly adjusted" the dagger WS makes me strongly regret commenting on the issue. Any adjustment that might have been needed wasn't anywhere near what they actually did, and putting off the new RDM spell intended to help with the issue definitely doesn't help. I'm all for a balanced game, but knee jerk reactions don't get us there.

    Seems like Vagary (oh god there's so many dirty jokes going on about that) is pretty good, but it looks like they've upset more than they pleased today.
    It does open up an opportunity that I would like though. Now that they have nerfed it too hard they need to adjust it to be stronger somehow. I say they just changed the added damage from Sneak attack, Trick attack, and Flourishes III so it's added in before the ftp.

    With this in place it would actually be best to gear for Agi when using trick attack instead of just the ability modifier for the weaponskill. The hands that augment trick attack, and sneak attack would then be best in slot when using their ability. It would make thf harder to gear for, which is one of the things people were complaining about. It also makes thfs who put time in to get job points stand out from the rest.
    (2)

  3. #3
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Clou777 View Post
    everyone is annoyed with this update, nerfed ws's, summoner problems with bloodpact activation time wont allow our gearswaps to work 100% anymore, empy gear reforged not living up to the hype, no new gifts except the SU2 and apparently some of the empy set augments are not working at all. people have been thinking since the SE conference that this game would be getting more fun and things would be fixed before the end but it seems theyre going the opposite direction.
    By everyone, I presume you mean "me, but I extrapolate that to everyone".

    What hype was there attached to Empyrean reforging? SE didn't provide any. People just kept asking for it and waited a while. It's not the company's fault if you had unreasonable expectations.

    Some of this stuff is pretty great. WHM head gives Divine Veil +20%. That's huge. It means 1 in 5 status cures will hit full party. That's next best thing to having a Yagrush (mythic club). Nothing else comes close.
    (6)

  4. #4
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Zarchery View Post
    By everyone, I presume you mean "me, but I extrapolate that to everyone".

    What hype was there attached to Empyrean reforging? SE didn't provide any. People just kept asking for it and waited a while. It's not the company's fault if you had unreasonable expectations.

    Some of this stuff is pretty great. WHM head gives Divine Veil +20%. That's huge. It means 1 in 5 status cures will hit full party. That's next best thing to having a Yagrush (mythic club). Nothing else comes close.
    Using whm empy as an example is a bad example, people were still using whm empy before it was reforged. But I have to agree with Clou777 that the empy reforged is very underwhelming for certain jobs. However I'm biased in that I dislike Alluvion skirmish armor and was hoping that empy would come and knock it out of best in slot for everything.
    Quote Originally Posted by Comeatmebro View Post
    thf nerf was needed, when i have perfectly geared sam, mnk, rng, war i shouldn't have to consider that bringing a pair of THFs(0 gear swaps, wearing max TH and even using sandung) will clear the content faster by killing it in one skillchain

    it not only wrecked job balance, but made content completely pathetic to the point that much of it could be done without even bringing a mage or buffer
    rngs are not brought to kill things fast. They are brought to kill things safely. mnks were used for their ability to do the most magical damage, however with the magic burst update blm/sch/rdm will be taking that back over.

    It was not needed, it didn't wreck job balance. Thf was only on the same level as all the other DDs. Now it's more like on the level of DD whm. As for why you would use 2 thfs, instead of just having one sam use a 5 step double light skillchain, idk maybe you don't know any good sams.
    (2)

  5. #5
    Player
    Join Date
    Jun 2013
    Posts
    64
    thf nerf was needed, when i have perfectly geared sam, mnk, rng, war i shouldn't have to consider that bringing a pair of THFs(0 gear swaps, wearing max TH and even using sandung) will clear the content faster by killing it in one skillchain

    it not only wrecked job balance, but made content completely pathetic to the point that much of it could be done without even bringing a mage or buffer
    (11)

  6. #6
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I never thought I would ever hear those words uttered in XI, "thf nerf was needed"
    (5)


    Regular "John" Doe
    - Not on the Community Team

  7. #7
    Player Draylo-'s Avatar
    Join Date
    Feb 2015
    Posts
    183
    Character
    Draylo
    World
    Asura
    Main Class
    NIN Lv 99
    I like this update.
    (8)

  8. #8
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,161
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I think they vastly overreacted to the complaining. Seeing how much they "slightly adjusted" the dagger WS makes me strongly regret commenting on the issue. Any adjustment that might have been needed wasn't anywhere near what they actually did, and putting off the new RDM spell intended to help with the issue definitely doesn't help. I'm all for a balanced game, but knee jerk reactions don't get us there.

    Seems like Vagary (oh god there's so many dirty jokes going on about that) is pretty good, but it looks like they've upset more than they pleased today.
    (1)

  9. #9
    Player Nakts's Avatar
    Join Date
    May 2011
    Location
    Windurst
    Posts
    98
    Character
    Nakts
    World
    Phoenix
    Main Class
    PUP Lv 99
    No notes on fixing the fishing bugs either. Sad update is sad.
    (0)

  10. #10
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    THF was broken previously, they just fixed it and now it's in line with other damage dealing jobs. It still functions as a powerful SC closer but not as stupidly broken as it was before with 30K RS's being followed by 45~60K double darks.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

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