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  1. #1
    Player Clou777's Avatar
    Join Date
    Mar 2011
    Location
    Bastok, Shiva Server
    Posts
    396
    Character
    Cloudius
    World
    Asura
    Main Class
    SMN Lv 99

    well it seems this update is a huge fail

    everyone is annoyed with this update, nerfed ws's, summoner problems with bloodpact activation time wont allow our gearswaps to work 100% anymore, empy gear reforged not living up to the hype, no new gifts except the SU2 and apparently some of the empy set augments are not working at all. people have been thinking since the SE conference that this game would be getting more fun and things would be fixed before the end but it seems theyre going the opposite direction.
    (0)
    Cloudius

    Shiva

    SMN99 WHM99 BLM99 THF99 PLD99 SAM99 NIN99 BLU99 DNC99 MNK99 WAR99

  2. #2
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    You forgot to mention the problems with enmity changes. Question is now will there be an emergency maintenance or will we have to wait a month for the next update.
    (1)

  3. #3
    Player
    Join Date
    Apr 2013
    Posts
    2
    Nahhh.. THF needed a nerf.
    (3)

  4. #4
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Carver View Post
    Nahhh.. THF needed a nerf.
    Why do you say that?
    (2)

  5. #5
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Ulth View Post
    You forgot to mention the problems with enmity changes. Question is now will there be an emergency maintenance or will we have to wait a month for the next update.
    I tested out the changes the other day and it's made a noticeable difference. So I'm not sure what problems you are referring to - but it's definitely helped my Paladin compete for enmity when playing defensive. Reducing the enmity from damage was a welcomed and needed change.

    I told you just raising the enmity caps was not going to get you the kind of results you wanted. So I'm not surprised you are dissatisfied.
    (1)

  6. #6
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Dale View Post
    I tested out the changes the other day and it's made a noticeable difference. So I'm not sure what problems you are referring to - but it's definitely helped my Paladin compete for enmity when playing defensive. Reducing the enmity from damage was a welcomed and needed change.

    I told you just raising the enmity caps was not going to get you the kind of results you wanted. So I'm not surprised you are dissatisfied.
    The problem they need to address is how much hate the whm pulls with even light cures. Also not sure if you are an idiot or a troll, because I was the one saying that they should change how enmity was calculated. You said the problem was plds wear -dt gear and DDs don't.

    Quote Originally Posted by Ulth View Post
    I doubt they will have enough time to address this issue before the upcoming update, but I also agree that there needs to be adjustment to the enmity situation. I don't think it's feasible to remove the caps because the values stored for it can only go so high. An easier solution might be to look into how enmity is calculated.
    Quote Originally Posted by Dale View Post
    If they were to make enmity static on a single player it would have negative impacts on the over-all gameplay. Considerations for survival (such as strategy, sub jobs or gear etc.) need to be a decisive factor else the game devolves into tedious wow-style gameplay.



    Assuming you are correct: this is not the case through-out the game and isn't reflective of the enmity situation as a whole. Generally the system works well and better than most other games. The more likely reason you are pulling hate with just your auto attacks (which I agree should not happen) is because the tank isn't generating enough enmity to effectively compete with you. That would still be the case rather the enmity caps were raised or not. Though I can't be sure because I wasn't there: it is more likely your problem occurs because you were consistently hitting the archangel with your auto attacks and your tank was consistently missing with his.

    The obvious solution is for you to un-equip your daggers and miss too. I'm kidding of course. But the real problem here is that to reliably survive higher level battlefields Paladins must neglect their melee stats and focus almost entirely on mitigation which severely hampers their offense. A constraint the other more damage oriented melee jobs feel no need to oblige as evidenced by the OP: I should not have to have a full -pdt set because I'm a DD.

    This approach creates an imbalance in the group and the tank suffers. Why should only the Paladin or the tank generally have to take the extra time and effort to defend their character against higher level attacks?
    (4)

  7. #7
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Ulth View Post
    The problem they need to address is how much hate the whm pulls with even light cures. Also not sure if you are an idiot or a troll, because I was the one saying that they should change how enmity was calculated. You said the problem was plds wear -dt gear and DDs don't.
    The reason I said the problem was paladins wearing mitigation gear is because it lowered their offense to the point they could not compete for enmity. That was the problem.

    I never said there should not be changes to how enmity was calculated. I even said lowering the amount of enmity generated by offense would help the situation. I said this long before the update - though you conveniently omit that quote.

    To be clear: what I said is that the enmity system itself works well in most situations and complete overhaul to the system did not need to happen. There did need to be some balance adjustments when it came to high-level fights when paladins had to wear mitigation gear to survive - which hampered their offense to point they could not compete for enmity. Lowering the amount of threat created by damage was one way to address this. And that's the way SE chose to fix it.

    There is no conflict in anything I have said. I told you enmity caps had nothing or little to do with why Paladins could not get threat on high level fights. They raised them and you are still malcontent; so that speaks for itself. You and your like-minded supporters are never going to be happy until this game's enmity system works like World of Warcraft and tanks always have the threat. I don't want to see that happen.

    You should learn how to debate without calling people names.
    (2)
    Last edited by Dale; 04-07-2015 at 06:38 AM.

  8. #8
    Player
    Join Date
    Apr 2013
    Posts
    2
    Oh it was just a joke. Honestly I don't think they needed that much of a nerf.. they kinda pulled a RNG.
    (0)

  9. #9
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Carver View Post
    Oh it was just a joke. Honestly I don't think they needed that much of a nerf.. they kinda pulled a RNG.
    Okay cool. Just checking. Some people are sadistically happy about it after all.
    (2)

  10. #10
    Player Bluestar2kx's Avatar
    Join Date
    Dec 2012
    Posts
    110
    Quote Originally Posted by Carver View Post
    Oh it was just a joke. Honestly I don't think they needed that much of a nerf.. they kinda pulled a RNG.
    So in other words, people are having a cow, but the job functions just fine still, but nobody will use it anymore because: nerf bat, regardless of what the outcome is: nerf bat!!
    Because that's kind of how rng went in what... 2005 was it? Rng did ungodly dmg by skipping the defense checks and then they fixed it to follow them. Rng was still good, everyone just hated it because 12rngs weren't knocking down kirin in seconds.

    Kind of seems thf is the same.
    From what I understand, thf is still popping off 30-40k dmg if you have the gear for it, how is that a bad thing?

    Anyway, the update seems pretty good to me as far as content goes.
    I've seen some bugs pop up that weren't there before, but so far, nothing game breaking or problematic. My old linkshell has been kind of quiet so idk if they found any bugs today.
    I'm liking the stats on empy armour, I just need to get my butt in aby (bleh) and get some of my pieces to 109, then see what happens waiting for 119 prices since I can't do vagary.
    (0)

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