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  1. #1
    Player Gotterdammerung's Avatar
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    Mar 2011
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    Yhoator Jungle
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    325
    Quote Originally Posted by Kensagaku View Post
    Now see, these are very reasonable scenarios, and good examples. I can work with these.

    #1 - Anyone who fights the NM has the same issue. You claim Hejet and it mad-links. With most jobs you can just outrun it and deaggro the frogs, but at the distance you'll end up making from Hejet due to its casting it will likely go yellow while chasing after you, making for easy steals. However, you're right in that how easily claim is lost to a BST pet, and it is annoying. It would be nice if we had better control, I never once disagreed with that, but at the same time in most situations it's easily remedied.

    #2 - The example you described with Chione is partially your own fault. :s If you popped it around the murexes with no way to hold it (most jobs would have to use Provoke, etc anyway so they'd be on level ground with you) then that's more a SoL situation. However, as I said, it's not too hard to keep your pet's hate on the NM, since they generally tend to focus on whoever's doing more damage at the time. In the case of aggro/link generally you can let your pet focus on the NM due to greater damage and go kill the add on your own, using snarl to keep hate off of you while you tear it down and keeping your pet's HP up with Reward. Of course, this won't apply in all situations such as particularly hard-hitting mobs.

    #3 - Unfortunately this ends up being a situation of MPK, and players are idiots. My condolences to you, I have been fortunate enough not to deal with such childish folks. GM them and move on, and try again another time. =(

    In the non-MPK incidents though, my suggestion is to have a quick claim tool yourself. If you're /NIN, toss a Hyoton: Ni (Tsurara are cheap/pathetically easy to make), if you're /DNC use Animated Flourish. /WHM or /RDM can use Dia, /WAR can use provoke. That way you can get claim back on your NM fast while getting your pet back on track. This is a bit annoying as well, I won't deny, but unless it's an effort at an MPK, you can just move away.

    #4 - I don't have an explanation for this. xD Gotta love random glitches?

    As for Dynamis... I honestly haven't used BST in a Dynamis-type setting, so I cannot say I really have seen that or have a solution for that. If that is the case, then yes, at very least the whole Heel being ignored needs to be fixed. Overall, I think a lot of the issues are easily solved by a player thinking quickly and reacting appropriately, like with any other job, but there are a few things to be tweaked. I'm not in total disagreement with you, and you've made some certainly valid points, I just feel that some of it is working as intended and players need to work on avoiding said scenarios if possible.

    @#1 No it is not the same. Yes the situation is dangerous for everyone but this is not a discussion on dangerous situations.

    The other job does not have to deal with the same issue. In #1 if a non- bst claims heqet even if all the frogs linked that player would maintain claim on Heqet. they would keep claim until either they or heqet died. A Bstmaster in the same situation would not keep claim. A normal soloist is kiting heqet away to avoid dying. A Bstmaster is kiting heqet away to attempt to avoid having heqet stolen due to a design flaw. Its not the same.

    @2 no this situation is not my fault. Chione spawns where she spawns. If she spawns near JA agro i have no control over that.
    And again No its not the same for everyone. Whereas everyone DOES have to deal with the danger of JA agro in this situation, BST is the only one who has to deal with JA agro AND worry about maintaining claim on a Notorious monster due to a design flaw.

    These scenarios help give examples of the unfair effects of this design flaw as well as show that agro and links are not always avoidable with skill. The latter is in response to your suggestion that this design flaw is a non-issue due to links and agro resulting from a lack of player skill. I'm showing you that even highly skilled beastmasters suffer from this poorly designed aspect of a pets AI.


    @3 yes what they did is illegal but hard to prove intent so hard to convict. Also hard to provide evidence. And very rarely have i seen a GM call end in justice. In the mean time, hard working bst's are still succeptable to theft due to a design flaw.

    And in regards to simply using a "fast claim tool"
    Firstly, Bst solos usually require standing back 20-30 yalms. In many of these scenarios the pet moves away from you when it follows the pet to the neighbor NM. This puts u out of position for a "fast" reclaim.
    Also in this same scenario it puts u in the danger zone when you reclaim. Basically you are now temporarily in range of Your NMs moves and spells as well as the neighbors Moves and spells. Even if its short its undue risk all over a design flaw.

    On top of this The ninjitsu's are not "fast" even the Ni's take too long to cast to be adequate for reclaiming.
    Flourish requires charges wich u may not have for many reasons.
    /war is not a job used by bst to solo.

    And as far as moving away. There are many instances where this is not possible. Many times the reason for a neighbor NM being too close is there is only one safe place to fight NMs in this area.

    Another example would be /whm sub cant put up sneak due to a elemental floating into camp therefore it is unsafe to move.

    there are many other examples where it would be difficult or unwise to move your fight.

    We are not just dumb. We wouldnt stand in or near danger for no reason. obviously if moving the fight was an easy choice then we would do that.

    At the very least, #4 needs to be looked into. It doesnt happen often but your pet should never just run off into the distance with bloodlust.

    But i believe the other scenarios are the result of a major design flaw causing substantial problems. Yes they are a result of the current rules. And Yes we will cope if they arent changed. But there is good reason to reconsider the way this aspect works and so far NO reason presented against changing this aspect.
    Ultimately its an easy fix. If it was changed to where the pet only fought the enemy u specifically targeted with "fight" then most of these problems would go away.
    This really needs to be considered. Losing hours of prep work due to no fault of your own is just aweful.


    It would be nice to also be able to claim 2 targets as a pet job. 1 for the pet and 1 for the master. But this is a lesser problem.

    As i stated in the other thread talking about this:

    Quote Originally Posted by Gotterdammerung View Post
    Basically we need

    #1 the pet to only atk wat its told so we can maintain claim on a NM in the midst of links

    #2 If your pet fights 1 monster while you fight another monster they flash back and forth claimed/unclaimed. This needs to be fixed. We are a pet job. We get 2 toons. Give us the benefit that comes from that in regards to holding claim on 2 things.

    P.S. as far as losing claim on a pet swap. never had it happen to me. I have used heel and stay b4 duing an NM fight and had the NM just decide to go yellow for no reason even tho its still hitting the pet. That shouldnt happen =/
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    Last edited by Gotterdammerung; 04-09-2011 at 05:28 PM.