There are always people out there who edit posts in their head and miss the subject.

Stray AoE can actually cause a pet to consistently turn to attack the casting mob. This can cause the target mob to go unclaimed and people will take that chance to steal that claim. By using heel you risk the chance of again losing claim. Spamming Fight on the intended target is about all you can do. You an get AoE from mobs from other parties and aliances still which sucks for any pet jobs.

It's not player error if they get aggro it's the perk of having a pet. BST was intended to be a solo job it was designed for it and should maintain that ideal.

I believe when you get more experience under your belt as a lot of the bsts who are posting ideals on the subject you'll understand the frustration of pets. Do not take this personal but after 7 years of tweaks being done to every job and the same problems still happening to BST it gets old after awhile.

AoE from a mob that is claimed by another alliance isn't a player error by the way. They patched that a few years back so that you couldn't mpk by there are still mobs whose AoE can affect players and pets. Isn't that kinda common sense that outside AoE shouldn't affect a players hate?

Quote Originally Posted by Kensagaku View Post
AoEs are more likely to kill the other pets rather than make it switch target and they have less methods of restoring pet HP, so would you like to gimp our pet's HP down to put it on par with the others, or lower our pet food to a straight-up regen like auto oils?

It's also really easy to switch mobs, and if your pet has hate on multiple mobs it means you either made a mistake in linking or you made a mistake in aggroing and had to save yourself. Both are cases of player error. If it's a stray AoE you should only have to heel/fight once. If it keeps happening? MOVE AWAY. Isn't that kinda common sense for avoiding AoEs?