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  1. #27
    Player Gotterdammerung's Avatar
    Join Date
    Mar 2011
    Location
    Yhoator Jungle
    Posts
    325
    Quote Originally Posted by Kensagaku View Post
    Give me a scenario then. Because I'm only seeing three instances where your pet could get hate from a mob it wasn't already fighting:

    1) Your pet was fighting a mob, and another mob linked with first mob. Said new mob attacks your pet, and because of how the enmity system works, your pet could switch targets if this new mob does more overall damage, etc. This is player error because you didn't move your pet away from potential links.

    2) Your pet was fighting a mob, you got aggro, and you used your pet to get aggro off of you before switching back to the original mob. Again, the enmity situation, and your pet could change targets. This is still player error for not avoiding aggro.

    3) The rare cases where mobs aggro pets. I don't remember specifically but I've seen one or two instances where there are mobs that will actually aggro your pet. I think one of them was an Assault mission, I can't remember very well.

    Look, I won't deny that maybe I'm misunderstanding the situation you're coming from here. It's possible that you and I are on completely separate trains of thought. But until you explain it more coherently and in a clear fashion, say, give me a scenario so that I may see where the misunderstanding may be, I'm going to say that the whole hate situation is reasonable provided you pay attention to reduce your own error as much as possible. Not saying people are perfect - I know I've done every one of these situations and died for the first two at least a few times - but you can still actively work to improve.
    in response to #1
    Links are not always avoidable with skill. Here is a scenario for you. You are camping heqet. It spawns dead in the middle of 5 frogs. Your options as a skilled player are A). wait for it to move away from the frogs resulting in a good chance someone else gets the claim. B). claim it now and link the world.
    Once you claim there is a high risk that your pet will randomly bounce back n forth between frogs and heqet leaving u vulnerable for NM theft. Its a design flaw. Your saying its not. But your wrong. Yes, there are things you can do to limit your risk, but ultimately it is an unfair burden and needs to be addressed.

    Tips to handle this situation:
    1-You claim the heqet instead of your pet. Very quickly use fight to put pet on heqet. Then kite the frogs til they depop while ur pet fights heqet. Damage immunity and flee temp items can help this angle work.
    2- claim with jug pet. Use leave. Use call beast. This will undue the links.
    Things to watch out for with this angle-
    make sure heqet will not pick up any NEW links in his path to u after "leave"


    in response to #2 Getting agro is a player mistake sure i agree with you. But it comes with its own penatly that EVERYONE has to suffer. The penalty is FIGHTING 2 MONSTERS AT ONCE. Having your NM stolen doesnt need to be part of it. And again in some situations agro is unavoidable. For instance, Lets say you are hunting Chione in abyssea uleg.
    You successfully get the pop but you are in a bad spot in the murex camp during the night. You have 2 options. Use fight to put pet on chione and agro a few murex's. Or try to kite Chione outside the murex range and hope she doesnt kill you otw. This is all to avoid the risk of having chione stolen.

    If it was possible to choose wich NM you want your pet to fight, it would suddenly become fair again. And in situations like these you could play on even terms with other players. You could just tell ur pet fight Heqet ignore the other frogs and suddenly no risk to lost claim. You could have your pet do a sheep song to stop the Murex agro and tell ur pet to fight chione exclusivly and not worry about having ur chione stolen.


    There is a 3rd and 4th situation where this type of thing becomes a problem.

    3- Some NMs have AoE moves that hit outside alliance. When these hit your pet it will run off after it. This puts the target ur fighting at risk of being stolen. Yes it can usually be avoided by not standing near people. But sometimes that is not an option. And on top of that it can be abused by players. I have personally witnessed normal job shells using outside alliance AoE mobs to steal a Bennu from a bstmaster. He was fighting out of the way and they just brought it to wherever he was fighting.

    4- random glitches. I have witnessed this happen around 4 times in my entire bst career so not a huge problem but
    Occasionally your pet targets a monster without provocation. I mean you never told it to atk the monster. And the monster never agroed it or hit it or did anything to it. I usually laugh off these moments with funny comments like "hmm he must of been hungry i guess." But if this glitch were to cause me to die or lose claim on a NM i wouldnt be laughing.


    There is also situations where this clumsy "you dont get to choose where ur claim goes because ur pets got the AI of a retarded monkey" can be inhibiting or even dangerous. It isnt always about issues of claim or nm theft. Sometimes its just dangerous for ur pet to /ignore your orders. Hell there not really even orders at this point its more like u suggest things to ur pet and hope it listens. Anyway heres an example.

    Setting - Dynamis
    Scenario 1 issue 4
    Your nazuna gets bored and for no reason runs off into the sunset. You use heel but she doesnt seem interested in you. A few minutes later, an ARMY of enemies comes running back on her heels.

    Setting- dynamis
    Scenario 2
    After a large pull your group has successfully slept everything. Then after a time a Bst pet enemy wakes up and casts an AGA. Your casts sleep on him. But nazuna is pissed for getting attacked. She says "Sleeps to good for this guy CHOMP!"
    Now the pet is awake and decides to breakga the group. Well your inability to specifically command your pet has now become a liability hasnt it?


    In closing, While player skill can go a long way towards dealing with this issue, It is still an Issue and needs to be fixed. Even highly skilled players lose hard earned opportunities for no reason due to this problem.
    (2)
    Last edited by Gotterdammerung; 04-08-2011 at 11:49 PM.