It happens... just not often.
It happens... just not often.
Player
If we could actually keep monsters red that would be helpful.
Easy fix allow multiple monsters to be claimed at once. I think we should be allowed to claim up to 5-6 without losing claim on any of them.
Sucks getting a new charmable pet and while doing so what your fighting turns yellow. This needs to be fixed!
Yes please on zoneable jugs and longer durations on older jugs 30 mins for a cactuar jug that takes 100 alchemy to make is sad.
It's not fair to say that BSTs are unable to process weaknesses in Abyssea. I do it often. BST can do both Dagger ws with NIN or DNC subjob. And can do Sword, Club, and Scythe red weakness with WAR subjob. I also proc yellow every once in a while with ninjutsu.
I'm not saying at all that your points are invalid. I agree with all and would LOVE to see more access to weaknesses. But I gotta think that our solo capability in Abyssea is balanced a little with our inability to process weakness.
We'd kinda be too powerful if they decided to allow Axe WS to process more weakness, I think.
In point of fact, I find it refreshing that beast is finally getting some love from the community. Due to the early version of the game where the simple presence of a pet caused a 30% reduction to earned XP beast was blacklisted from all non-mission specific parties by the FFXI community as a rule. Even years after the penalty was removed players still believed it was there. Finally with Abyssea we get some acceptance, even if it is tainted by our inability to do much !! procing from our main job.
We do need some viable non-Abyssea content to give us some classic beast hunting grounds though.
i would like to say....
Blue Magic:
Heat Breath, Firespit
Magnetite Cloud, Seedspray
Regurgitation, Maelstrom
Hecatomb Wave, Mysterious Light
Frost Breath, Ice Break
Mind Blast, Blitzstrahl
Radiant Breath, 1000 Needles
Death Ray, Eyes On Me
other than 1000 needles, frost breath, seedspray, and death ray.. none of these skills come from ANY pet we have anyway.
last 4 mentioned skills.. death ray is hecteyes/seedspray is rafflesia.. which we dont have a jug for...
frost breath is raptors.. our raptor was denied this from the Ready command list...
and 1k needles from the cactus who only sticks around for 15 minutes... we should be asking for fuller skill lists lol
i would like to be able to do EVERY skill a pet can use in the ust place. THEN we can debate why they give BLU staggers and not us. feels like BeastOWNER.. not BeastMASTER
These are some valid points, and I don't deny that you're certainly onto something here. In regard to each of them:
#1 - I fully agree with this. The fact that a pet cannot zone with you is annoying. While you can lower Call Beast's timer between the ACP body and merits, even so that still puts you with a lot o time to twiddle your thumbs if you have to zone suddenly.
#2 - As it was mentioned, BST can proc a lot of red WS. All it takes is the proper subjob; they have the skill in the weapons. They can also proc a lot of blue between dagger (Shadowstich/Evisceration, both natural), club (Judgment requires subjob but that's still 2/5 even without), Scythe (Spiral Hell), sword (Vorpal Blade with SJ) and Axe (All) Not to mention the wide capability for red triggers that /WAR provides. I think in terms of procs they're still doing pretty well.
Also, in terms of yellow procs there's a possible bit of a rationale behind why BLU spells work while pet TP moves don't. With a pet TP move, it's a natural physical ability, a WS so to speak rather than a spell. With BLU, they're magically recreating the effect after learning how it works, thus turning it into a spell rather than the WS aspect. Honestly I don't mind so much; if I wanted to proc greyellow I'd go /NIN or /WHM or /SCH on potential light/darksday pops. You just have to adapt to the situation.
#3 - Pet intelligence - Unfortunately this is a bit more annoying with the whole hate aspect, but it's not that hard to get your pet back, from experience. If that other mob isn't still hitting on your pet, simply heel it and put it back on the mob. Sure it costs you a few seconds and maybe a hit or two, but at the same time it's not hard to control.
[Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku
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