Page 1 of 2 1 2 LastLast
Results 1 to 10 of 14

Dev. Posts

Hybrid View

  1. #1
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743

    [DEV] WS Request for SMN and BLM

    I saw that RDM was getting: - Adding sword weapon skills previously exclusive to other jobs. Which is about time.

    But can SMN and BLM (idk if SCH can, but yes if the don't >_> ) please also get the missing Staff Skill seeing how it is their primary weapon and WHM gets them plus all the club skills? Thanks~!!
    (6)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,172
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    buff Gate of Tartarus please
    (5)

  3. #3
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    349
    There are no plans to increase the damage mage jobs can do via weapon skills.

    In regards to black mage, we'd like to make some adjustments since they are not able to use the TP gained when successfully landing a magic burst. However, it’s not practical for black mages to be in melee range when taking on high-level content, so instead of enhancing weapon skills, the development team would like to give black mages other avenues to use TP.

    One plan that is being worked on at the moment is to introduce an ability that consumes TP to boost elemental magic spell damage. This is one way to improve black mage's damage dealing capabilities.
    (3)
    Colby "Grekumah" Casaccia - Community Team

  4. #4
    Player Clou777's Avatar
    Join Date
    Mar 2011
    Location
    Bastok, Shiva Server
    Posts
    396
    Character
    Cloudius
    World
    Asura
    Main Class
    SMN Lv 99
    any chance summoner can get some form of occult acumen from BP usage?
    (0)
    Cloudius

    Shiva

    SMN99 WHM99 BLM99 THF99 PLD99 SAM99 NIN99 BLU99 DNC99 MNK99 WAR99

  5. #5
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,172
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Grekumah View Post
    There are no plans to increase the damage mage jobs can do via weapon skills.

    In regards to black mage, we'd like to make some adjustments since they are not able to use the TP gained when successfully landing a magic burst. However, it’s not practical for black mages to be in melee range when taking on high-level content, so instead of enhancing weapon skills, the development team would like to give black mages other avenues to use TP.

    One plan that is being worked on at the moment is to introduce an ability that consumes TP to boost elemental magic spell damage. This is one way to improve black mage's damage dealing capabilities.
    I'd like you to reconsider this. Although I said it somewhat jokingly, the relic WS (and pretty much the only reason to own the relic) is more or less inferior to Shattersoul, an easily obtained merit point WS.

    Summoner is a unique beast in that all its abilities are on the pet and the pet can only act every so often, so particularly when playing solo, it is not uncommon for us to use our staves and weapon skills, especially in reives where pets don't seem to count? I'm not asking that SMN be the king of melee physical DPS, I'm only asking for a RELIC WEAPONSKILL to be competitive in comparison to other WS on the same weapon (To be fair, it is second best, but it seems to have a high probability of missing compared to any other staff WS, something I haven't been able to figure out)

    Also as far as black mage, they could use the TP on Myrkr, a noncombat WS, so I don't think they need any special adjustments.

    I'm one of approximately THREE people on my server in posession of Claustrum. I don't regret doing it as I had a reason to want it that goes beyond it (and beyond it being something on my FFXI bucket list), but I was pretty disappointed to find that the relic WS doesn't outperform Shattersoul. Why make any such purely melee staves for mage jobs only and be so adamant against improving this?
    (1)
    Last edited by Alhanelem; 04-04-2015 at 08:18 AM.

  6. #6
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    Quote Originally Posted by Grekumah View Post
    There are no plans to increase the damage mage jobs can do via weapon skills.

    In regards to black mage, we'd like to make some adjustments since they are not able to use the TP gained when successfully landing a magic burst. However, it’s not practical for black mages to be in melee range when taking on high-level content, so instead of enhancing weapon skills, the development team would like to give black mages other avenues to use TP.

    One plan that is being worked on at the moment is to introduce an ability that consumes TP to boost elemental magic spell damage. This is one way to improve black mage's damage dealing capabilities.

    No offense, it's stupid that WHM gets every staff WS when their primary weapon is the CLUB. SMN can skillchain with their avatars and have access to the missing staff still would be nothing but a boon. BLM has Occult Acumen and with the hopeful revitalization of Abyssea this would also help Proc NMs. SCH gets Occult Acumen AND a Job Ability that allows for SC with spells.
    (2)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  7. #7
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,172
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Zeargi View Post
    No offense, it's stupid that WHM gets every staff WS when their primary weapon is the CLUB. SMN can skillchain with their avatars and have access to the missing staff still would be nothing but a boon. BLM has Occult Acumen and with the hopeful revitalization of Abyssea this would also help Proc NMs. SCH gets Occult Acumen AND a Job Ability that allows for SC with spells.
    +1 this, it bugs me that I have to sub WHM on SMN to have the better versions of the earth and light WS as well, when I'm more likely to be using them than the WHM is.

    First of all, you shouldn't be using FFXIAH as a way to track relic users across the entire server. Only the people that register on the site will have their relic show up on the site. There are MANY more relics, mythics, and empyreans that are not listed there. This is not even close to "approximate."
    That's why I said "approximate" because there are probably others that aren't listed. But the POINT was: Not very many people have it. You KNOW that's what I meant.

    Your argument about additional effects holds no water, because Shattersoul has an additional effect as well. Yes, I'd expect a completely damage based WS to be superior, but the WS we're comparing both have additional effects.

    It's somewhat more fair to argue that other relic weaponsills are not the best either, but I think this is a problem that no relic should have. They should all at least be *comprable* with the aftermath considered. It's actually frustrating because in my case, I NEED to use GoT for the aftermath at least now and then, even though Shattersoul is better. Shattersoul can also create Darkness, just not with itself.

    I'd also like to emphasize that I'm not asking that staff users become uber melee DD gods, rather I'm asking that the weaponskills get a looking-at for possible tweaking. GoT isn't *bad* as far as staff WS go, I'm only disappointed that it's not the best one. Personally, I'm still having fun with it- it's definitely amusing when I get a 1600 crit on a regular attack due to hidden relic proc
    (0)
    Last edited by Alhanelem; 04-04-2015 at 09:28 AM.

  8. #8
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Grekumah View Post
    There are no plans to increase the damage mage jobs can do via weapon skills.

    In regards to black mage, we'd like to make some adjustments since they are not able to use the TP gained when successfully landing a magic burst. However, it’s not practical for black mages to be in melee range when taking on high-level content,,
    What you talking about? I vidohunired Perfidian and Putraxia just yesterday
    (0)

  9. #9
    Player Rubeus's Avatar
    Join Date
    Mar 2011
    Location
    Bastok - Fairy/Sylph/Bismarck
    Posts
    146
    Character
    Carcer
    World
    Shiva
    Main Class
    THF Lv 99
    BLU could really use an occult acumen facsimile as well, I'd like to add.
    (0)

  10. #10
    Player
    Join Date
    Dec 2013
    Posts
    288
    I'm one of approximately THREE people on my server in posession of Claustrum. I don't regret doing it as I had a reason to want it that goes beyond it (and beyond it being something on my FFXI bucket list), but I was pretty disappointed to find that the relic WS doesn't outperform Shattersoul. Why make any such purely melee staves for mage jobs only and be so adamant against improving this?
    First of all, you shouldn't be using FFXIAH as a way to track relic users across the entire server. Only the people that register on the site will have their relic show up on the site. There are MANY more relics, mythics, and empyreans that are not listed there. This is not even close to "approximate."

    Secondly, you shouldn't be disappointed, as you could have easily found out going into it that it under-performs in damage. Staff weaponskills in general are used for their additional effects, not for their damage. The additional effect on Gate of Tartarus is to lower the enemy's attack, and then Refresh. The attack down is decent, and while the Refresh is weak, this has been acknowledged since day one. This weaponskill also contains the skillchain element of Darkness, which if I had Claustrum (and didn't want to use my Nirvana for some reason), I would be using in order to do double darkness with my avatar. It even has distortion, which is not something a SMN would have access to with a staff otherwise.

    There are many relic weaponskills that under-perform in damage compared to other weaponskills. The staff is no exception, and even actually has a couple nice situational uses to it. Why do you think it should be buffed? It sounds like it serves its purpose just fine. If you desired the functions that exist for this weaponskill, you make the relic and there you go. You made it, knowing full well all the information on the weaponskills capabilities is available online, but then are "disappointed" when you use it and it's not up to par. I am well aware you had other motives to making it, but there is still no reason to be disappointed.

    No, I don't think it should be buffed in damage. With the additional effects and skillchain properties, it serves its niche purpose. There's no reason it should be the best damage on top of the other things.
    (0)
    Last edited by Crevox; 04-04-2015 at 09:04 AM.

Page 1 of 2 1 2 LastLast