Oh, I know that's what you meant, but I wouldn't even call it approximate. It's not even close. I came to realize this easily when I saw how many Nirvana users were in game with me.That's why I said "approximate" because there are probably others that aren't listed. But the POINT was: Not very many people have it. You KNOW that's what I meant.
And ultimately, one will be stronger than the other, no matter which way you put it, unless you want them to have the exact same fTP/stats. Technically, Gate of Tarutaru has more additional effects (ATK down, Refresh) in addition to powerful skillchain properties. That would justify its lower damage output, easily. Yeah, Shattersoul has MDB down. I know.Your argument about additional effects holds no water, because Shattersoul has an additional effect as well. Yes, I'd expect a completely damage based WS to be superior, but the WS we're comparing both have additional effects.
But most of the aftermaths aren't even about damage output, they're about utility. It doesn't seem like they were intended to be the win-all in the past nor now. You say they should be comparable, but their use right now exists due to those situational properties and effects gained as a trade-off of damage. It serves its purpose.They should all at least be *comprable* with the aftermath considered.
No. Gate of Tarutaru provides an 8/MP per tick refresh. At 3000 TP, that's 60 seconds. That's 20 ticks, or 160 MP gained. Even if you were using spirit taker on an extremely physical resistant mob, you could EASILY garner more than 160 MP, instantly, rather than after 1 minute. I Spirit Taker mobs for around 2k with that much TP sometimes (2k MP). Even if you didn't want to use Spirit Taker, you could use Myrkr too, which also would be far better.I NEED to use GoT for the aftermath at least now and then
If anything, you should be arguing for the case of buffing the aftermath effect rather than buffing the damage of the weaponskill due to how poor it is. However, the attack down effect is still quite useful, and the skillchain properties give it use. Again, I personally don't believe it needs a buff in damage. If I had it, and I wasn't using Nirvana (which can't be trumped), you bet I would be making use of it, at least in some situations (hey look it's situational!).
I personally don't even care how much damage the weaponskill does. When it comes to Shattersoul, Garland of Bliss, Shell Crusher, etc, I use magic accuracy sets. Again, the additional effect is what is important here; not the damage. I am using the weaponskill to skillchain and for their special effects. I am more worried about it landing and functioning than however much piddly amount of damage it will provide.

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