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  1. #1
    Player Calipso's Avatar
    Join Date
    Sep 2011
    Posts
    35
    Character
    Calipso
    World
    Odin
    Main Class
    BRD Lv 99

    Small QoL adjustments in the Mythic questline.

    1) Get rid of the 3 min respawn timer on the ???'s for ZNMS. This adds a huge amount of time to anyone who goes out there with more than 1 person, and when 80% of your time doing znms is just standing around waiting for the ??? to respawn, it kinda sucks.

    2) Addendum to #1: Consider making ZNM pops and trophies ex only instead of rare/ex. This would allow a solo-er to pop more than 1 at a time and save loaaaaaaaaaads of time running around.

    2) Get rid of the 6 person requirement for Einherjar. Even with how easy Einherjar is, not having a 10 min timer with less than 6 people would be nice. (Especially for anyone wanting to do Odin).[And yes - I KNOW ein isn't hard. I personally haven't had a problem with the time limit in ages, but I'm sure it'd benefit a lot of other people]

    3) Tinnin: get rid of or change the mechanics where he can't die until all his heads are popped. At the current level/ilvl, he's dies really fast, and sitting there meleeing him at 1% for 10 minutes is a drag.

    4) Consider adding HP's near/around where some znm ???'s are. We have them for pretty much everything else in game now, and it'd certainly be nice for some annoyingly out of the way znms to get to like Nuhn and Ex Lamia.

    5) Up the 10 day/limit on handing in plates to Sanraku or remove it completely.

    With the game on the way out I'm sure a lot of people have mythics they'd like to finish up as a long time goal. There's a lot of small changes you could make that'd make acquiring mythics a lot less annoying but doesn't really change the difficulty level involved.
    (3)
    Last edited by Calipso; 03-26-2015 at 05:41 PM.
    Playing since 2004: ★☆ GreenGrumpyShieldBardClub ☆★ Lv119: Carnwenhan, Yagrush(X2), Vajra, Glanzfaust, Kannagi, Mandau, Spharai, Mjollnir, Yoichi. Lv 99: Gjallarhorn (X2), Daurdabla.

  2. #2
    Player Zarchery's Avatar
    Join Date
    Mar 2011
    Posts
    1,412
    Character
    Zarchery
    World
    Asura
    Main Class
    MNK Lv 99
    You don't melee Tinnin at 1%. You should engage at 50% and then not attack until he gets up to 100%
    (0)

  3. #3
    Player Calipso's Avatar
    Join Date
    Sep 2011
    Posts
    35
    Character
    Calipso
    World
    Odin
    Main Class
    BRD Lv 99
    Er, either way the heads respawn at a timed rate, so it's going to take the same amount of time no matter how you do it... the point was that he can't be killed until all his heads spawn and that the amount of time that takes is slightly annoying. What would be a 10-15 second fight with a moderately well geared DD is dragged into several minutes while you have to wait on heads to respawn. Again, not really a big deal just slightly annoying, especially if you farm a lot of ZNMs.
    (1)
    Playing since 2004: ★☆ GreenGrumpyShieldBardClub ☆★ Lv119: Carnwenhan, Yagrush(X2), Vajra, Glanzfaust, Kannagi, Mandau, Spharai, Mjollnir, Yoichi. Lv 99: Gjallarhorn (X2), Daurdabla.

  4. #4
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    You people just want everything handed to you.

    Just kidding. Those are all good and reasonable suggestions. I'll add Sanraku's 10-plate daily limit to your list as well. Also, one of my biggest complaints is that there is no way to tell what weapon you've turned in to the NPC.
    (0)

  5. #5
    Player Calipso's Avatar
    Join Date
    Sep 2011
    Posts
    35
    Character
    Calipso
    World
    Odin
    Main Class
    BRD Lv 99
    10 plate suggestion is good, that's slightly annoying too. I'll add it onto the main list!
    (0)
    Playing since 2004: ★☆ GreenGrumpyShieldBardClub ☆★ Lv119: Carnwenhan, Yagrush(X2), Vajra, Glanzfaust, Kannagi, Mandau, Spharai, Mjollnir, Yoichi. Lv 99: Gjallarhorn (X2), Daurdabla.

  6. #6
    Player Bluestar2kx's Avatar
    Join Date
    Dec 2012
    Posts
    110
    Quote Originally Posted by Calipso View Post
    With the game on the way out
    Why does everyone feel the need to spread this highly subjective myth in every single post?
    FFXI isn't going anywhere.

    Anyway....
    As to the suggestions, I like most of them, they sound somewhat reasonable. I can't comment on Tinnin as I've not fought him in so long, and that was back with the 75 cap days.
    The only one i find odd and kind of meaningless is the 3min repop timer, why does that even matter? Is 3mins really killing people these days?
    (0)

  7. #7
    Player Calipso's Avatar
    Join Date
    Sep 2011
    Posts
    35
    Character
    Calipso
    World
    Odin
    Main Class
    BRD Lv 99
    Quote Originally Posted by Bluestar2kx View Post
    The only one i find odd and kind of meaningless is the 3min repop timer, why does that even matter? Is 3mins really killing people these days?
    As someone who goes out with 3 people to farm 3 PW pops at once, that's 180 minutes of just standing around waiting for ???s for a whole whopping 3 PW pops. 186 if you wanna include the waiting at actual PW. As annoying as the 3 min waits are, if I were to do it solo the amount of time it'd take to run back to trade in my trophy, get a new one and run all the way back out would be significantly longer. There's a few people on my server that farmed up their own scoria for afterglows, I can't even imagine how mindnumblingly boring and awful that was. For anyone that does ZNM often, the amount of time you waste waiting on ???'s to respawn really does start to add up....

    Edit to fix math**
    Basically you start with 3 Tier 1s, then 3 Tier 2s, then one of each T3, then you go do the Tier 4. Multiply by 3 (or however many people you wanna bring..)

    With 3 characters there'll be a 6 min wait while popping each NM, assuming the ??? is up when you get there, and pop your second one after 3 minutes, then the third after another 3 minutes.

    T1 3 times with a 6 min wait >T2 3 times with a 6 min wait >T3A 3 times with a 6 min wait=18min
    T1 3 times with a 6 min wait >T2 3 times with a 6 min wait >T3B 3 times with a 6 min wait=18min
    T1 3 times with a 6 min wait >T2 3 times with a 6 min wait >T3C 3 times with a 6 min wait=18min
    T4 3 times with a 6 min wait = 6min
    Total = 60 min.
    Now keep in mind that whole process needs to be done over 3 times for each of the different Tier 4's, which makes the total up to 180 min. Heck even in a duo you'd still be waiting for 90 minutes! Hours of just standing around waiting just to make a few lousy PW pops.

    Imagine the 3 minute respawn was in use for unity, and you joined a shout that planned to do 6 nms. That'd be 15 min of just standing around waiting on the ???. Now imagine that 3-4x a week, and that turns into 45-60 min of just doing nothing but standing and waiting for a ??? to respawn. It's just not fun. Unless there's a serious game/server related issue for making them have a 3 min timer, it just seems arbitrary and harsh :/
    (0)
    Last edited by Calipso; 03-26-2015 at 05:54 PM. Reason: fixed math.
    Playing since 2004: ★☆ GreenGrumpyShieldBardClub ☆★ Lv119: Carnwenhan, Yagrush(X2), Vajra, Glanzfaust, Kannagi, Mandau, Spharai, Mjollnir, Yoichi. Lv 99: Gjallarhorn (X2), Daurdabla.