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  1. #1
    Player slakyak's Avatar
    Join Date
    Mar 2011
    Location
    Pteamkillers
    Posts
    126
    First thing I thought when I saw this was that it's similar to the wizard jobs (advanced mage I guess) from FFI. It's not quite as simple as that but still a cracking idea and the melee/pet job ideas look good too.
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    The days of the digital watch are numbered.

  2. #2
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    all in all a great idea. i have one suggestion:make every job have 3 specializations, and name them after their AF AF2 and emp sets, and make them much broader spectrums.

    EX:
    Paladin:
    Gallant: Enhances tanking capabilities
    1. Latent effect: Enhances Enmity cap, and lowers damage taken.
    2. Augments Cover: takes damage for anyone behind the paladin, not limited to one target.
    3. Augments flash: flash now deals light damage. (low light damage)
    4. Gallants Pride: AOE JA Buff - Lowers damage taken for all party members affected.

    Valor: Enahances DD capabilities
    1. latent effect: increases melee damage
    2. Augments Enlight: Lowers enemies Mevasion Eva, DEF and MDEF by a miniscule ammount per swing, stacking up to 5%
    3. Augments Sentinel: Sentinel Provides an attack bonus while active.
    4. Valorous Wrath: deals light based magic damage Proportionate to current HP ( does more damage with less HP)

    Creed: enhances healing capabilities
    1. Latent Effect: Increases Cure potency, Auto refresh +1
    2. Augments Rampart: Rampart now restores 25% of the paladins max MP.
    3. Augments Shield Bash: heals all party members in range equal to the damage dealt
    4. Divine Creed: Heals target party member by an ammount proportionate to your current TP. (low recast timer, max of 300 HP restored)

    Redmage
    Warlock: Enhances nuking and healing
    1. Latent effect: MAB+10, CPT+10,
    2. augments elemental magic: Increases Susceptibility to enfeebling magic matching the element of the nuke.
    3. Augments healing magic: increases resistance to last damage type sustained.
    4. Warlocks Barrage: Deals random Elemental Damage to all targets in range.

    Duelist: enhances Melee offense and defensive abilities
    1. latent effect: Accuracy +10% Attack +10%, Evasion skill +20, Shield skill +30, Parrying +10
    2. Augments En spells: Double attack +5%
    3. Augments Parrying: Retaliation chance on Parry
    4. Duelists Engarde: deals damage porportionate to remainingMP, matching element of current En spell. Draws moderate enmity (provoke). provides heightened chance to parryevade or block incoming attacks for a short time.

    Estoqueur: Enahances debuffing and supporting
    1. latent effect: Enhances Buffing and debuffing Potency. Increases Enfeebling magic accuracy.
    2. Augments Buffs:buffs return a 10% of their MP when they wear off or are removed.
    3. Augments Enfeebling magic:enfeebling magic now does low elemental damage matching the enfeeebles element.
    4. Estoqueur's Hindrance: Deals damage proportionate with the ammount of debuffs currently on the target. does not break sleep effects.


    Thief:
    Rouge: focuses on subversion (stealth, stealing, mugging, enfeebling)
    1. latent effect: Steal +5, Despoil +5 Mug +5, Hide duration+60
    2. Augments Melee attacks: low chance of randomly inflicting poison blind slow and paralyze
    3. Augments Hide: Critical damage +25% when attacking from Hide
    4. Enhances Hide: Hide now applies sneak and deodorize before applying Hide.
    5. Rouges Wit: Increases TH & gill finder level by 1 for every steal mug and despoil attempt against current target.

    Assasin: focuses on SA TA abilities
    1. latent Effect: SA damage +10% TA damage +10%
    2. Augments Sneak attack: No longer dependent on dirrection
    3. Augments Trick attack: No longer requires angle dependant partner, applies threat to the closest player to the thief
    4. Assisinate: deals damage equivalent up to 25% of the targets maximum HP, Affected by the number of trick attacks and sneak attacks preformed on the target.

    Raider: focuses on meleeing abilities
    Latent effect: Dual wield +20, trippleattack +5
    augments Critical Hits: Critical hits have a chance to grant double TP.
    Augments evasion: can counter attack on an evade.

    Raiders strike: deals damage proportionate to the number of critical hits dealt to the target: Grants TP equivalent to +1 for every critical hit against current target.


    stuff like that would be perfect, have the spec augment a few aspects of the job, and grant a JA that would remain exclusive to that spec and help it flourish and thrive, so that one spec wouldnt be better then another, and would only be a matter of preference.
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