I stumbled across this thread and...
I love it!!! It sounds a bit WoW-ish with the spec idea, but STILL, it would be darn FUN.
Awesome ideas, it would establish more character to the jobs, and allow people to play how they want with certain jobs, without being ridiculed about what job they play.
EDIT: Actually I vote for this idea all the way. IMO it's one of the best idea's I've seen so far relating to 99 endgame content.
Suggestions: I would leave the number of specs to 2 per job. It would mean less work for the dev team, and would prevent certain jobs from following the same pattern of specs. ie, WHM being Enhance/Heal/DD~ish while RDM is Enchance/Heal/DD~ish, SCH following along the same lines.
PS. wish12oz statement that throwing wouldn't work for NIN is false, because with the NIN spec, you could just give NIN a crap ton of ranged attack, and also something like "Swiftshot Tonic" enabling them to throw 2~3 shuriken in 1 toss. I'm pretty sure by then SE would have fixed ranged attacks and added and implemented more/better shuriken.
All in all, this idea is 'boss'.

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