Will we be seeing an update to enmity caps, or a possible removal of the caps in the March update?
I feel this is something that needs to be looked at and adjusted. Tanks should not be losing threat unless a DD specifically does something to warrant said threat. It shouldn't be based off a cap nor should DDs strats revolve around things like turning (except on hate drop mechanics) or throwing relics rangers at everything or stuff like conspirator considering how fast another DD job can hit cap, especially thief. I shouldn't have to as a DD carry around full PDT sets because I know that I will be tanking due to caps (though I do anyways).
This isn't fun game play. At least to many people I know, I shouldn't speak for everyone. I should be able to bring a job like PLD to ALL content and not worry about something bouncing around between all the DDs and me.
DD jobs keep getting more and more powerful, but nothing is changing with enmity. It's making it not only hard to be a tank, but hard to enjoy being a DD. I still do enjoy it none-the-less, but I think about how much fun it would be if I didn't have to worry about ripping every WS I do or repeated multi-hits.