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  1. #20
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    Quote Originally Posted by Nebo View Post
    Again, the issue is not offensive imbalance. There should be no such offensive balance between DD's and tanks. The issue is a tank job vs DD enmity generation imbalance, which should have very little (if anything) to do with PLD offense, and has already been covered.

    At any rate, even addressing that imbalance perfectly would do nothing at all without an enmity cap raise (the major issue). And I have very serious doubts that they raised it enough to have a meaningful impact on the current situation.

    For example, fixing which of these two would cure the situation faster? Balancing PLD vs DD enmity generation? Or vastly raising the enmity cap?

    I'll give youa hint: One allows tanks to tank immediately with no further changes, and the other doesn't.
    We have different ideas as to what being a tank is.

    If your notion of being a tank is to always have threat then yes - enmity caps are probably your biggest obstacle.

    My point of view is that the designated tank should look only to be an effective manager of threat - not hoard it indefinitely. Enmity caps do not prevent tanks from accomplishing this. What does: is when they have to dump all of their offense for mitigation purposes rendering them noncompetitive at generating threat.

    That's why on battles where I am not forced to sacrifice my offense I am able to effectively tank so long as party members play wisely. My goal here is only to allow tanks to be an effective party member. Not to enable them to constantly keep hate while damage dealers recklessly cut lose.
    (0)
    Last edited by Dale; 03-25-2015 at 05:48 AM.

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