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  1. #1
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    The only way adding an ability to pld would work is if it took enmity away from other players like accomplice, or added enmity to a third category that takes total enmity up above 20k. The reason tanks can't hold hate is because everyone apart from relic rngs doing anything will have capped cumulative and volatile enmity. If everyone is capped everyone's total enmity is equal so the person targeted by the target is the person to make the last aggressive action to it, like hitting it. When I do something like an AA fight on thf I don't even use sneak attack. All my weaponskills are done with trick attack on the pld, and I still cap hate with just auto attacks. Even with losing enmity from shadows, status effects, and having my hp thrown into the red I pull hate with auto attacks. That is how bad the enmity situation is.
    (2)

  2. #2
    Player Manux's Avatar
    Join Date
    Aug 2011
    Posts
    121
    Character
    Materdark
    World
    Asura
    Main Class
    NIN Lv 99
    Quote Originally Posted by Ulth View Post
    The only way adding an ability to pld would work is if it took enmity away from other players like accomplice, or added enmity to a third category that takes total enmity up above 20k. The reason tanks can't hold hate is because everyone apart from relic rngs doing anything will have capped cumulative and volatile enmity. If everyone is capped everyone's total enmity is equal so the person targeted by the target is the person to make the last aggressive action to it, like hitting it. When I do something like an AA fight on thf I don't even use sneak attack. All my weaponskills are done with trick attack on the pld, and I still cap hate with just auto attacks. Even with losing enmity from shadows, status effects, and having my hp thrown into the red I pull hate with auto attacks. That is how bad the enmity situation is.
    u got a point
    (0)

  3. #3
    Player Dale's Avatar
    Join Date
    Mar 2011
    Posts
    802
    Character
    Jeremi
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    If they were to make enmity static on a single player it would have negative impacts on the over-all gameplay. Considerations for survival (such as strategy, sub jobs or gear etc.) need to be a decisive factor else the game devolves into tedious wow-style gameplay.

    Quote Originally Posted by Ulth View Post
    When I do something like an AA fight on thf I don't even use sneak attack. All my weaponskills are done with trick attack on the pld, and I still cap hate with just auto attacks. Even with losing enmity from shadows, status effects, and having my hp thrown into the red I pull hate with auto attacks. That is how bad the enmity situation is.
    Assuming you are correct: this is not the case through-out the game and isn't reflective of the enmity situation as a whole. Generally the system works well and better than most other games. The more likely reason you are pulling hate with just your auto attacks (which I agree should not happen) is because the tank isn't generating enough enmity to effectively compete with you. That would still be the case rather the enmity caps were raised or not. Though I can't be sure because I wasn't there: it is more likely your problem occurs because you were consistently hitting the archangel with your auto attacks and your tank was consistently missing with his.

    The obvious solution is for you to un-equip your daggers and miss too. I'm kidding of course. But the real problem here is that to reliably survive higher level battlefields Paladins must neglect their melee stats and focus almost entirely on mitigation which severely hampers their offense. A constraint the other more damage oriented melee jobs feel no need to oblige as evidenced by the OP: I should not have to have a full -pdt set because I'm a DD.

    This approach creates an imbalance in the group and the tank suffers. Why should only the Paladin or the tank generally have to take the extra time and effort to defend their character against higher level attacks?
    (0)
    Last edited by Dale; 03-17-2015 at 02:57 AM.

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