Originally Posted by
PlumbGame
I think you are missing the point. IN THIS GAME tanks simply spams some optimized rotation, then hits a caps, that EVERY DD hits with simplicity also, preventing a tank from being............ a tank, and considering that PLD was not designed for damage, it should be able to................ tank. It does not make the combat more interesting, it does not make the combat more fun. Carrying damage taken gear to take up the already limited inventory space isn't "interesting" or "improving" on the gameplay, or not dpsing for extended periods of time to lose enmity just to get it back on a few round of auto-attacks of a WS is not interesting or improving, it's actually a lazy way for SE to ignore the tanking problem. What would be interesting is DDs being able to perform MAX damage and a tank being able to compete to hold threat.
It would also play a more strategic roll in hate control because without a capped threat people would have potential to do more max dmg making them more inclined to make sure the tank has the threat.