I still sub bst and charm things and throw them at the delve enemies outside fracture.... sometimes on blu , sometimes on bard, I usually solo triobox so having the extra pets if I'm BLU BRD SCH and blu, brd, use charm it quicken things up a bit, an example would be when I have to solo tier V delve yorica for a bead, then i'll use nearby enemies to charm and throw it at NM, and its not like those enemies have their level scaled or anything.... so ur throwing 113 pets at them or so with "charm" as /bst
charm is also used for bind on all enemies that aren't charmable so the charm +11 works in that case as well, good for parties where you need to keep your distance, so the charm +11 would also work to that advantage
/pup is very very good after the recent adjustments so having a pet cure is a great option, however the magical attacks still kinda suck, even wearing 5/5 pet MAB armor +25~30 my pet cant break 500~1000 dmg.
/smn is great when taking advantage of day/weather/elemental weaknesses, but your enemy has to be weak to an element to take most dmg, but caitsith is amazing as /smn which some ppl overlook that he gets raise II at like level 20 or something as well as reraise,
but again, maidens varelai and charm are the TWO things to charm enemies with. so charm +11 I'm curious to see if it works on bard vs bst, but even more so a charm +11 weapon isn't something you main in anyways, it would be part of a equipset if anything, but /pet jobs aren't that bad, u just have to put a lot into them.
I use thief/pup to solo dynamis when I'm bored, the pet heals me and staggers enemies , I use drain bolts when necessary, and my pet always has MP due to mana converter, I can have him haste me, protect IV shell IV cure status ailments, use an eraser on me, ect
with the new armors you can make 5/5 -pet damage armor so thats even more amazing for jobs like diablos which give phanlx to the pet, allowing him to take a lot less dmg than normal, then swapping to 5/5 pet macc for things like absorbs attributes from enemies within range ect.
what I always told my LS members when we were doing verdgris / wailingstones armors; Never throw or re-augument armors if use a +2 stone, unless you already have that augument, because eventually ull have an idea that ull want to test out, and u wont have the armor that u threw away... example I saved all my pet magic attack bonus +25~30 hagondes armors so that way when I wanted to play as blu/smn later , or thief/pup ect I would have them. (thought I didn't save -enmity or magic burst dmg because blu can only magic burst with blu spells under a 2 min job ability, and I would need a sam to effectively use magic burst armor)
Im not replying to try to hurt anyones feelings, I'm just hoping to raise awareness for these armors and what their intents were for, they definitely work fantastic in certain situatations like if u have 5/5 pet magic accuracy / magic attack from using duskorb stones +2 5/5 (magic attack bonus +30 / macc +30 on each) making it so I can throw away some old hagondes pieces (like hands) and keeping things like feet which have initial pet auguments. And they are universal armors making it so I can wear it for blu or smn (though most smn armors cant be replaced with skirmish gear) ect.
i'll take the charm +11 weapon if u don't want it ;p

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