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  1. #1
    Player Clou777's Avatar
    Join Date
    Mar 2011
    Location
    Bastok, Shiva Server
    Posts
    396
    Character
    Cloudius
    World
    Asura
    Main Class
    SMN Lv 99

    Devs - Please Stop the useless augments

    Today i used a Duskorb+2 on my Keraunos and it gave me "Charm"+11, now which job out of BLM SMN SCH uses charm? The Augments are random enough as it is without getting augments for other jobs which cant be used on the job the weapon is for. Please fix this.
    (3)
    Cloudius

    Shiva

    SMN99 WHM99 BLM99 THF99 PLD99 SAM99 NIN99 BLU99 DNC99 MNK99 WAR99

  2. #2
    Player Ramzi's Avatar
    Join Date
    May 2014
    Posts
    141
    Character
    Ramzi
    World
    Shiva
    Main Class
    BLU Lv 99
    Heh, I'd have to agree. I've used 3 Duskslit +1 stones trying for DMG+ augment on my weapons (dagger, sword) and ended up with +MP on them all 3 times. I could understand if I was using a duskDIM stone that it would give me MP, but slit is melee combat stats. Rage inducing. That's all I can describe it as. Maybe some stones are broken? Please please look into it and adjust.

    Oh and also, I've used Leaforb stones on my Acro gear and have gotten -perpetuation cost, and +repair potency on it. SMN and PUP cannot use Acro gear. Something is definitely broken.
    (0)
    Last edited by Ramzi; 03-12-2015 at 11:25 PM.

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    453
    Quote Originally Posted by Ramzi View Post
    Oh and also, I've used Leaforb stones on my Acro gear and have gotten -perpetuation cost, and +repair potency on it. SMN and PUP cannot use Acro gear. Something is definitely broken.
    like the OP, that was your own fault. -orb is for pet augments.
    (3)

  4. #4
    Player Ethereal's Avatar
    Join Date
    Mar 2011
    Posts
    82
    Character
    Ferocity
    World
    Siren
    Main Class
    PLD Lv 99
    Subjobs yo! XD
    (2)
    http://www.etherealls.com
    Prodigy - Ethereal Linkshell - Diabolos
    Ferocity - xEtherealx Linkshell - Siren
    Aegis 12/31/06
    Spharai 10/20/13
    Burtgang 01/05/15

  5. #5
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,108
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Random augments is one thing, but random augments that can not in any way be used at all by the jobs on the item is another. How about a flash enmity bonus on SAM gear? make it happen SE! (not)
    (0)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    453
    Quote Originally Posted by Clou777 View Post
    Today i used a Duskorb+2 on my Keraunos and it gave me "Charm"+11, now which job out of BLM SMN SCH uses charm? The Augments are random enough as it is without getting augments for other jobs which cant be used on the job the weapon is for. Please fix this.
    it's your own fault. you used pet job augment item.
    (4)

  7. #7
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Protey, both of your answers are flawed, as each of the items mentioned have a pet job on them. Clou might have been aiming for a SMN augment, but got augments for jobs that are not on the staff, while Ramzi was likely going for BST augments and got augments that cannot be used by jobs that aren't on the piece. Don't be so high-horse. >.>

    That being said, I wish they would at least eliminate the augments for jobs that aren't on the item. Blood Pact damage on Linos, for example, should never happen, etc etc.
    (0)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    453
    Quote Originally Posted by Kensagaku View Post
    Protey, both of your answers are flawed, as each of the items mentioned have a pet job on them. Clou might have been aiming for a SMN augment, but got augments for jobs that are not on the staff, while Ramzi was likely going for BST augments and got augments that cannot be used by jobs that aren't on the piece. Don't be so high-horse. >.>

    That being said, I wish they would at least eliminate the augments for jobs that aren't on the item. Blood Pact damage on Linos, for example, should never happen, etc etc.
    my answers are not flawed. you could sub smn on those jobs. i'm not high-horse. you are just limited in your thinking. -orb is for pet jobs. doesn't matter if the augment is for the specific pet job you want, because you could have that pet job as a subjob. bst/smn for example.
    (1)

  9. #9
    Player dasva's Avatar
    Join Date
    Jul 2012
    Posts
    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Quote Originally Posted by Protey View Post
    my answers are not flawed. you could sub smn on those jobs. i'm not high-horse. you are just limited in your thinking. -orb is for pet jobs. doesn't matter if the augment is for the specific pet job you want, because you could have that pet job as a subjob. bst/smn for example.
    It's supposed to be for pet jobs... however from what I've seen the only "pet" augments on duskorb on weapons is charm, base stats and bp dmg. The majority of the possibly augments for duskorb have nothing to do with pets at all
    (1)

  10. #10
    Player Kensagaku's Avatar
    Join Date
    Mar 2011
    Posts
    652
    Character
    Zeich
    World
    Asura
    Main Class
    BST Lv 99
    Quote Originally Posted by Protey View Post
    my answers are not flawed. you could sub smn on those jobs. i'm not high-horse. you are just limited in your thinking. -orb is for pet jobs. doesn't matter if the augment is for the specific pet job you want, because you could have that pet job as a subjob. bst/smn for example.
    "You are just limited in your thinking" is a very condescending reply, so yes, yes you are. That being said, the flaw in your logic is that there is no real benefit to subbing a pet job in today's 99+ gameplay. Yes, I understand the possibility of developer intent, but this intent is ridiculous, and it is because of that we are speaking out to try and remove augments that are mostly useless for the jobs wearing the equipment.

    Subbing BST only gets you charm since you can't equip pet jugs, and the use of charming things in Adoulin is next to none. Subbing PUP gets you a level 49 puppet, more than 60 levels below the average Adoulin content, and its only use in the past was to have it for Ob, who is ridiculously easy to solo at our current levels even without changing his frame. Subbing SMN is the only one with any minor bonus between Auto-Refresh and maybe something like a niche Garuda Hastega casting. With so much dependent on skill and avatar level, having it as a subjob is an extremely weak choice as compared to say, SCH or RDM.

    Again, I'm not saying that the Devs didn't do this intentionally because "oh, they may sub X pet job", because I'm not psychic last I checked. But the point of the forum is feedback, and the feedback is that it is ridiculous to get repair potency on a piece designed for Beastmaster when /PUP is mostly useless.
    (1)
    [Kensagaku - formerly of Kujata] - http://www.ffxiah.com/player/Valefor/Kensagaku

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