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  1. #1
    Player Mooserocka's Avatar
    Join Date
    Mar 2015
    Posts
    16
    Character
    Mooserocka
    World
    Asura
    Main Class
    DNC Lv 99
    I'm still newer to the game. I decided to main dancer. I didn't know about rudra right away. I didn't get invited to anything. Now that I have rudra I'm invited to stuff. I'm hoping they don't kill it and it's still viable. Dnc will prob never be in anything now. Without rudra my damage was horrible. On dnc rudra isn't an op ability with how high the cd is for climactic. This really is not right for people that love dancer and bard. I was getting tired of seeing 80 percent of the community as thieves. Maybe for thief it was needed but for dancer and bard we're screwed.
    (1)

  2. #2
    Player Kassaiemi's Avatar
    Join Date
    Mar 2015
    Posts
    6
    Character
    Kassaiemi
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Finuve View Post
    WAR, SAM, DRK, DRG

    Many jobs dont have utility outside of bash face. SAM skillchaining doesnt somehow give them more utility, its just extension of their damage.
    DRG I guess has some extra survivability

    DRK is back onto the lowest place on the totem pole. Its a lot of fun getting stuck on my Tsurumaru SAM instead of my relic DRK
    Skillchains are tremendous, SAMs being able to reliably self skillchain is why everyone does Yorcia with 2x SAMs, because the Light chain removes Wopket's aura quickly and easily (and he's weak to slashing, but). SAMs also get every L2 skillchain property, so they can chain anything any time easily, and as was mentioned earlier, a SAM with sufficient TP generation can indefinitely L2 skillchain. Or two SAMs with slightly less TP gen can do the same, if coordinated. Honestly I think Machini's theory that THF WSes are being nerfed precisely because THFs can infinitely chain like SAMs can has merit, as far as we can tell there's no actual cap to how high the bonus damage for a skill chain can go -- everything dies too quickly.

    Additionally, SAMs also have the ability to use Namas/Apex Arrow, adding to their versatility on some fights like Pil, for instance.

    Quote Originally Posted by Mooserocka View Post
    I'm still newer to the game. I decided to main dancer. I didn't know about rudra right away. I didn't get invited to anything. Now that I have rudra I'm invited to stuff. I'm hoping they don't kill it and it's still viable. Dnc will prob never be in anything now. Without rudra my damage was horrible. On dnc rudra isn't an op ability with how high the cd is for climactic. This really is not right for people that love dancer and bard. I was getting tired of seeing 80 percent of the community as thieves. Maybe for thief it was needed but for dancer and bard we're screwed.
    Fortunately, at 1k TP, Pyrrhic Kleos with Terpsichore is better damage than Rudra's at 1k TP currently, so it'll be even better after whatever nerfs we get. Unfortunately, that means going through the work and effort to get a Terpsichore.
    (0)
    Last edited by Kassaiemi; 03-18-2015 at 02:26 AM.

  3. #3
    Player Mooserocka's Avatar
    Join Date
    Mar 2015
    Posts
    16
    Character
    Mooserocka
    World
    Asura
    Main Class
    DNC Lv 99
    Quote Originally Posted by Kassaiemi View Post
    Skillchains are tremendous, SAMs being able to reliably self skillchain is why everyone does Yorcia with 2x SAMs, because the Light chain removes Wopket's aura quickly and easily (and he's weak to slashing, but). SAMs also get every L2 skillchain property, so they can chain anything any time easily, and as was mentioned earlier, a SAM with sufficient TP generation can indefinitely L2 skillchain. Or two SAMs with slightly less TP gen can do the same, if coordinated. Honestly I think Machini's theory that THF WSes are being nerfed precisely because THFs can infinitely chain like SAMs can has merit, as far as we can tell there's no actual cap to how high the bonus damage for a skill chain can go -- everything dies too quickly.

    Additionally, SAMs also have the ability to use Namas/Apex Arrow, adding to their versatility on some fights like Pil, for instance.

    Mythic

    Fortunately, at 1k TP, Pyrrhic Kleos with Terpsichore is better damage than Rudra's at 1k TP currently, so it'll be even better after whatever nerfs we get. Unfortunately, that means going through the work and effort to get a Terpsichore.
    Mythic wouldn't be an option for me . But yea I'm just hoping they don't kill it to much. And the reason they gave about climactic sure it's great but has a long cd. Maybe if they shortened it dancer would be relevant? Even with rudra people always want a thief over you. Without it will probobly be the same .
    (0)

  4. 03-19-2015 05:42 PM

  5. #5
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Mooserocka View Post
    Mythic wouldn't be an option for me . But yea I'm just hoping they don't kill it to much. And the reason they gave about climactic sure it's great but has a long cd. Maybe if they shortened it dancer would be relevant? Even with rudra people always want a thief over you. Without it will probobly be the same .
    You don't need a Terpsichore to do good damage on dnc, it does help though. If you want to learn how to dnc or any job you should check out the guides on ffxiah. The front post of most of them don't get updated anymore because those who originally wrote them have since left the game, but flipping to the last pages in the topic will have current information.
    (0)

  6. #6
    Player Kassaiemi's Avatar
    Join Date
    Mar 2015
    Posts
    6
    Character
    Kassaiemi
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Stompa View Post
    In this thread there have been people saying [paraphrased] "I don't play WAR, don't use Upheaval, but I read something on FFxiah about it that says its really powerful ws, so that must be the truth."

    I read this and lolled because I do Upheavals every day in [gear VIT+170] all 119 attack gear and a Svarga DMG+34, and I use torques/belts for ws, and it rolls out these 2500 damage ws on EP mobs sometimes, more often 6~9k on EP mobs. But it is funny that people who never used the ws or play the job, are telling me that my Upheavals are weak because of my weak War gear, and they know this for sure coz some random person on FFxiah said so.

    Swings and roundabouts, hypocrisy galloping free.
    You get those 2500 Upheavals sometimes because it's a four hit WS, and with the 95% hit rate cap, you only have an 81% chance of actually landing all four hits even if you ARE hit capped. So sometimes you only land one or two hits and it does next to nothing. Rudra's and Fudo are both more consistent because they are single hit WSes, and Rudra's has a 99% hit cap (there's also something weird where it still hits even when it "misses" but it does 1/10th the damage it should have -- the only time I've seen a full up Rudra's miss is when it's absorbed by a shadow).

    Martial Mastery WSes in general are bad if you have any other options -- quested WSes are usually better, i.e. Evisceration more often than not out damages Exenterator, especially because it's a WS capable of critting, and frankly, R/E/M WSes should be tuned so they blow MM WSes out of the water.

    You can use Upheaval if you like it, but it's still not as good an option as Ukko's. Ukko's benefits more from multi-attacks because it has fewer base swings (there's a cap of 8 attacks per round/WS -- DA/TA/QA doesn't benefit Asuran Fists at all, for instance), higher fTP until you hit 3k TP, is capable of critting, and has a far more favorable stat scaling for you.

    If you were interested in making comparisons that are actually fair, you'd compare Upheaval to Exenterator, and I can tell you, my Exenterator at 5/5 generally caps at 5-6k damage at the absolute maximum (read: in Abyssea, with Abyssea buffs), so your Upheaval is still doing far better.

    What I really want to know is why you feel a WS that everyone can easily get for 20 merits should do comparable damage to a weapon skill that involves a few million gil worth of items at the bare minimum to acquire, and historically required completing an Empyrean weapon. You keep saying you just "think it's funny" but you're backhandedly arguing that you feel your Upheaval should do as much damage as Rudra's, or that the inverse should be true, and frankly it's more than a little irritating.
    (1)

  7. 03-19-2015 08:38 PM

  8. #8
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Mooserocka View Post
    I'm still newer to the game. I decided to main dancer. I didn't know about rudra right away. I didn't get invited to anything. Now that I have rudra I'm invited to stuff. I'm hoping they don't kill it and it's still viable. Dnc will prob never be in anything now. Without rudra my damage was horrible. On dnc rudra isn't an op ability with how high the cd is for climactic. This really is not right for people that love dancer and bard. I was getting tired of seeing 80 percent of the community as thieves. Maybe for thief it was needed but for dancer and bard we're screwed.
    Evisceration and PK aren't getting nerfed, 7 FMs mean you can close every self-sc with Striking Flourish, and Charis Casaque is getting an ilvl version. DNC is going to be fine.
    (0)
    tandava crackows + chocobo jig + animated flourish = prouesse ring