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  1. #1
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    Join Date
    Dec 2013
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    You really believe that this is the only thing out of balance?
    No. Did I ever say that? No, I didn't. But hey, I'm glad they're nerfing the biggest outlier.

    When People for Delve have to stun-lock crap because just 1 TP move, just 1 can end a run?
    Some people do this, sure, but it is by no means required.

    The only boss this is done on is Tojil, by the way, and that is because of Incinerating Lahar which inflicts Weakness. You can survive this without stunning it, however for pug groups, preventing it from happening is the safest strategy.

    Remember when I said that people who don't even do Delve or understand it are trying to suggest balance changes? I think that's you right now.

    Or that EVERYTHING 'requires' a BRD or it can't be done.
    BRD is an extremely powerful support, and the community acknowledges this. In all reality, haste is just such a powerful buff, that capping haste from buff sources (magic haste) is extremely useful, on top of the MP refresh it provides to the healer with ballads, enfeebles, extra healing/erases, etc. The main reason BRD is brought to anything is because of March and Lullaby, but everything else BRD does is also fantastic.

    Could you go without a BRD? Sure, but it would be a bad idea in many cases, because you'd be missing out on all that extra haste. GEO works instead of BRD now too, though, people are just slow to catch on and people have a hard time learning how to play GEO for some reason.

    We have a 'Magical Tank,' but still won't get invited instead of PLD.
    Why do you keep blaming the game for what is the community's fault? RUN can tank everything in the game except the most difficult content. However, VERY few people play RUN, and when they do, they often do a very bad job at it. It's a much harder job to play than Paladin. Thus, people don't even bother shouting for RUN, because:

    1. It's very unlikely there's even going to be one that wants to join as a RUN
    2. If it does want to join, it's probably not geared or doesn't know how to play the job properly
    3. It just introduces a huge risk because of the two above points

    Besides that, PLD is just often stronger in general; certainly not required to be stronger in most cases, but still.

    We had a 'Blink Tank' but that went out the door because EVERYTHING AoEs.
    You're correct, NIN could use some buffs in this department, or content needs to be adjusted to stop eating so many shadows. SE has already acknowledged this and implemented a lot of new content (Unity NMs, maybe vagary) where Ninjas could tank much more comfortably. However, again, do you see any Ninjas? Because I don't see anyone playing Ninjas. They can DD pretty well, even better if SE decides to fix Blade: Kamu like they said they were going to recently, it's just that people don't want to play it because it's not OP THF Rudras/people don't like Ninja.

    We have SMN, GEO, and COR, but do they get invited, usually not.
    COR and GEO are used in tons of content; COR is not used a replacement to BRD due to lack of lullaby and hastes. GEO is extremely powerful, but there is still a lack of people playing it, and a lot of people do quite poorly at it. I've invited many random GEOs, and none of them nuke or enfeeble, and even though I tell them exactly what buffs/debuffs I desire, they have a hard time doing it for some reason.

    SMN is getting buffs, but is actually a decent buffing job now. They just have a hefty gear requirement (in addition to a lot of swapping around gear required) and are a bit unorthodox to play with buff/favor juggling, but the buffs we're getting is actually helping that. I just wish some of their weaker buffs would scale up a bit better (Noctoshield, Shining Ruby, etc).

    Regardless of all these things, and all that you've stated, Rudra's was still overpowered, and still needed a nerf.
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    Last edited by Crevox; 03-14-2015 at 10:55 AM.

  2. #2
    Player Zeargi's Avatar
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    Mar 2011
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    Quote Originally Posted by Crevox View Post
    Some people do this, sure, but it is by no means required.

    The only boss this is done on is Tojil, by the way, and that is because of Incinerating Lahar which inflicts Weakness. You can survive this without stunning it, however for pug groups, preventing it from happening is the safest strategy.

    Remember when I said that people who don't even do Delve or understand it are trying to suggest balance changes? I think that's you right now.

    Could you go without a BRD? Sure, but it would be a bad idea in many cases, because you'd be missing out on all that extra haste.

    Why do you keep blaming the game for what is the community's fault? RUN can tank everything in the game except the most difficult content.

    Besides that, PLD is just often stronger in general; certainly not required to be stronger in most cases, but still.



    You're correct, NIN could use some buffs in this department, or content needs to be adjusted to stop eating so many shadows. SE has already acknowledged this and implemented a lot of new content (Unity NMs, maybe vagary) where Ninjas could tank much more comfortably. However, again, do you see any Ninjas? Because I don't see anyone playing Ninjas. They can DD pretty well, even better if SE decides to fix Blade: Hi like they said they were going to recently


    COR and GEO are used in tons of content; COR is not used a replacement to BRD due to lack of lullaby and hastes. GEO is extremely powerful, but there is still a lack of people playing it, and a lot of people do quite poorly at it. I've invited many random GEOs, and none of them nuke or enfeeble, and even though I tell them exactly what buffs/debuffs I desire, they have a hard time doing it for some reason.

    SMN is getting buffs, but is actually a decent buffing job now. They just have a hefty gear requirement (in addition to a lot of swapping around gear required) and are a bit unorthodox to play with buff/favor juggling, but the buffs we're getting is actually helping that.
    You say I keep blaming the community and that's partly true, but not entirely. Yes, I've done delve. I've done Tojil, Dakuwaqa, and Muyingwa, still haven't won, but that's usually from timing out. I know most of the bosses game mechanics that I can find (Delve 2 Mobs have little info posted for some reason) It's easy to read up on them, but what good is reading going to do when there's nothing you can do to compare to another job? You don't see Ninjas any where? (They're doing their job right then, but jokes aside.) Could it be not because people don't want to play them, but because they CAN'T play them. The general mechanic for a job that designed to avoid damage is Broken as hell, and SE knows this. So why play something that can't be used to it's greatest potential. PUP, it has the equal output as MNK. They CAN deal great Damage, but MNK wins out because it has more HP. COR, it can sleep things, it has Light shot, but can use it twice, but because their dice roll doesn't actually 'haste' they get the shaft most of time. SMN is the Master of Crowd Control when it come to Mobs that Don't share enmity. Even when comes to buffs, the only thing that SMN can't give is decent ACC+. RUN is somewhat difficult, I'll give you that, but players that ACTUALLY play don't get that chance, because as YOU SAID: "except in the most difficult content"... Which is 80% of the end-game they can't handle that. This stupid spell isn't going to do ANYTHING to help these other jobs that need help. and Nerfing Rudra's is going to kill people that want to play DNC. This game as 22 jobs, and more than half of them can't do things from peoples stubbornness, lacking capacity, or from just lack of survivability.
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    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]