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  1. #11
    Player
    Join Date
    Dec 2013
    Posts
    288
    I don't think so.
    I think so, cause it's happening.

    Regardless of SATA, Rudra's is too strong. It's silly how grossly OP it is compared to every other weaponskill in the game.

    This needed a nerf, and I'm glad SE realized it and still has it in them to nerf things that are OP.

    Regen III and IV spell for Red Mage and Paladin.
    Cure III and IV spell for Run Fencer.
    Regen spell duration double for White Mage Only.
    Sch, Blm, Geo, Run, PLd have their own haste spell since there is haste II now.
    You need to stop making suggestions. This is the worst list of spell adjustment suggestions I've ever seen.

    I am really concern about Ardor spell because this will make Rdm getting all the attention to every content and that is not good.
    Heaven forbid Red Mage be a desirable job.

    90% of the people in this thread have little to no idea of the balance of the game right now in end game, or across all the jobs. I would wager that most of them do not even do Delve, high level Incursion, or D/VD battlefields, yet are trying to convince the development team that they know better about the balance of the game than the devs do. The bad spell suggestions above are a good example, but a lot of the posts here are good too.
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    Last edited by Crevox; 03-14-2015 at 09:39 AM.