Page 4 of 21 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 31 to 40 of 228

Dev. Posts

Hybrid View

  1. #1
    Player V-1000's Avatar
    Join Date
    Nov 2012
    Location
    Geneva, Illinois
    Posts
    42
    Character
    Svetlana
    World
    Lakshmi
    Main Class
    SCH Lv 99
    By the time it happens it will be too late to object: : read the statement well RDM+ THF I Assume by extension any Dagger job can produce similar or even higher numbers then they do now meaning this nerf will be really bad unless you carry a pocket size RDM player/trust to whatever content you try. also when has a nerf ever been good? its always a job/ability killer.
    (7)
    Last edited by V-1000; 03-14-2015 at 12:31 AM.

  2. #2
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Terrible Terrible terrible idea. Come up with a new mechanic for the spell instead of basing it on the number of hits and nerfing thf/dnc/brd. You guys have officially earned my undying hatred with this one. THF DNC and BRD are right where they need to be. Fix the other jobs.
    (12)

  3. #3
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,152
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Rudra's is ridiculously OP and it needs the nerf. I don't know about those other ones, I never see them used. Some other magic WS can get pretty crazy too, though not as much as rudra's.

    THF DNC and BRD are right where they need to be. Fix the other jobs.
    No, dont know, and yes. But lets improve the WS that don't get used instead of keeping an OP WS OP. Any thief I've ever talked to ingame agrees its OP (and yes, they've been abusing it)
    (0)
    Last edited by Alhanelem; 03-14-2015 at 01:06 AM.

  4. #4
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Alhanelem View Post
    Rudra's is ridiculously OP and it needs the nerf. I don't know about those other ones, I never see them used. Some other magic WS can get pretty crazy too, though not as much as rudra's.


    No, dont know, and yes. But lets improve the WS that don't get used instead of keeping an OP WS OP. Any thief I've ever talked to ingame agrees its OP (and yes, they've been abusing it)

    How is it OP when other jobs are still out DDing the jobs that use it on a regular basis? You have to look at damage as a total. You can't just look at the WS number. I'm tired of seeing people complain about the spike damage. Spike damage is and always has been THfs saving grace. It's what the job is supposed to do. It has crap damage without it. THF and DNC are at the top right now, so some other jobs could use a slight boost, but we don't need to relegate THF and DNC back to being solo only jobs. I'm tired of playing SAM or MNK for everything. I can still bring those jobs to any event that I used to bring them to and nobody complains right now. But if they nerf Rudra's, THF is back to salvage and dynamis only and DNC is back to well... nothing really at all. And let's be honest. Without an RME update salvage and dynamis won't even be a thing for much longer.

    And let's not ignore how stupid it is to make a job's usefulness depend completely on a single spell that they will almost never have cast on them.
    (7)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    453
    Quote Originally Posted by FrankReynolds View Post
    Without an RME update salvage and dynamis won't even be a thing for much longer.
    salvage will always be a thing because of the utility of yagrush and carnwenhan.
    (1)

  6. #6
    Player
    Join Date
    Jan 2012
    Posts
    645
    Quote Originally Posted by Protey View Post
    salvage will always be a thing because of the utility of yagrush and carnwenhan.
    Then so will Dyna for Aegis/Gjaller, but at the same time, currency prices are crashing, Alex prices are going up (but that's more because of the bannings thus lower supply than higher demand)
    (0)

  7. #7
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    Quote Originally Posted by Alhanelem View Post
    Rudra's is ridiculously OP and it needs the nerf. I don't know about those other ones, I never see them used. Some other magic WS can get pretty crazy too, though not as much as rudra's.


    No, dont know, and yes. But lets improve the WS that don't get used instead of keeping an OP WS OP. Any thief I've ever talked to ingame agrees its OP (and yes, they've been abusing it)

    There's a small difference in being OP vs OP because of something else. That's like said you shouldn't use a Brew because it maxes out your stats. Rudra's is a sextuple hit WS. If all of them hit then yes it's going to do high damage, but just like any other Multi-hit, I've seen it also do 3-4k. THF is all about positioning, if people are dumb, then it doesn't do "OMGLEETDMG". For a change people are starting to work as a team again, using game mechanics that had almost been all but tossed aside. SAM can do equally fine with the crap ton of JA it has to augment WS/SC/Save TP. And yet nothing of theirs is being changed.
    (4)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  8. #8
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Quote Originally Posted by Zeargi View Post
    There's a small difference in being OP vs OP because of something else. That's like said you shouldn't use a Brew because it maxes out your stats. Rudra's is a sextuple hit WS. If all of them hit then yes it's going to do high damage, but just like any other Multi-hit, I've seen it also do 3-4k. THF is all about positioning, if people are dumb, then it doesn't do "OMGLEETDMG". For a change people are starting to work as a team again, using game mechanics that had almost been all but tossed aside. SAM can do equally fine with the crap ton of JA it has to augment WS/SC/Save TP. And yet nothing of theirs is being changed.
    Umm... that's not how Rudra's storm works. It has a multiplier based on tp. That is why it is good for sneak/trick/climactic. You use it with one of those abilities when you have around 2000tp so the multiplier is 15, so the damage of your main hit gets multiplied by 15, then that damage gets adjusted for being a crit.

    Anyway I'm not optimistic about this adjustment. Since mandalic stab, mercy stroke, and shark bite are all pretty bad maybe those will actually get a boost. But again dagger damage isn't actually that good. Thief and dancer need weapons skills with high ftps because the base damage of daggers is much lower. Other one hand jobs deal with this with multi hit weapon skills like cdc, but multi hit weaponskills don't benefit from our signature job abilities for dealing damage as only the first hit in a round is crited.

    Also people seem to be forgetting that these are not done at 1000tp and are comparing our ws at 2000tp and upset that when we use one with twice as much tp it does twice as much damage as theirs. For years thieves have been complaining about how long sneak attack timers are because you would get 1000tp before the timer was up. Now that we have a weaponskill that synergies with holding onto our tp for one big guaranteed hit It actually works well, and they want to ruin that...

    And the last thing I should mention is with rudra's nerfed wtf are we supposed to use when we are solo? None of the other dagger weaponskills are worth using. Am I just supposed to white damage my way through salvage?
    (6)

  9. #9
    Player Zeargi's Avatar
    Join Date
    Mar 2011
    Location
    Currently: Windurst
    Posts
    743
    Quote Originally Posted by Ulth View Post
    Umm... that's not how Rudra's storm works. It has a multiplier based on tp. That is why it is good for sneak/trick/climactic. You use it with one of those abilities when you have around 2000tp so the multiplier is 15, so the damage of your main hit gets multiplied by 15, then that damage gets adjusted for being a crit.

    Anyway I'm not optimistic about this adjustment. Since mandalic stab, mercy stroke, and shark bite are all pretty bad maybe those will actually get a boost. But again dagger damage isn't actually that good. Thief and dancer need weapons skills with high ftps because the base damage of daggers is much lower. Other one hand jobs deal with this with multi hit weapon skills like cdc, but multi hit weaponskills don't benefit from our signature job abilities for dealing damage as only the first hit in a round is crited.
    My apologizes, I miss read the games description. I saw the Sextuple DMG, and perceived it as a Mutlihit much like Shattersouls or Predator Claws.. Either way, I'm on your side. I'm not gonna lie and say I know everything term that's been added.
    (0)
    "What is a man? A miserable little pile of secrets. But enough talk... Have at you!" Lord Dracula - [Castlevania:SotN]

  10. #10
    Player V-1000's Avatar
    Join Date
    Nov 2012
    Location
    Geneva, Illinois
    Posts
    42
    Character
    Svetlana
    World
    Lakshmi
    Main Class
    SCH Lv 99
    They all seem to forget besides the fact its a multi hit ws, its usually done at 300tp and both jobs needs SA+TA if on THF & Building Flourish and Clicmatic if on DNC to hit high numbers its not like THF or DNC are doing 20k+ ws at 100tp with no use of 1-2 abilities to boost them…..its a fair trade off to hit high numbers.
    (6)

Page 4 of 21 FirstFirst ... 2 3 4 5 6 14 ... LastLast