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  1. #1
    Player Kassaiemi's Avatar
    Join Date
    Mar 2015
    Posts
    6
    Character
    Kassaiemi
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Stompa View Post
    In this thread there have been people saying [paraphrased] "I don't play WAR, don't use Upheaval, but I read something on FFxiah about it that says its really powerful ws, so that must be the truth."

    I read this and lolled because I do Upheavals every day in [gear VIT+170] all 119 attack gear and a Svarga DMG+34, and I use torques/belts for ws, and it rolls out these 2500 damage ws on EP mobs sometimes, more often 6~9k on EP mobs. But it is funny that people who never used the ws or play the job, are telling me that my Upheavals are weak because of my weak War gear, and they know this for sure coz some random person on FFxiah said so.

    Swings and roundabouts, hypocrisy galloping free.
    You get those 2500 Upheavals sometimes because it's a four hit WS, and with the 95% hit rate cap, you only have an 81% chance of actually landing all four hits even if you ARE hit capped. So sometimes you only land one or two hits and it does next to nothing. Rudra's and Fudo are both more consistent because they are single hit WSes, and Rudra's has a 99% hit cap (there's also something weird where it still hits even when it "misses" but it does 1/10th the damage it should have -- the only time I've seen a full up Rudra's miss is when it's absorbed by a shadow).

    Martial Mastery WSes in general are bad if you have any other options -- quested WSes are usually better, i.e. Evisceration more often than not out damages Exenterator, especially because it's a WS capable of critting, and frankly, R/E/M WSes should be tuned so they blow MM WSes out of the water.

    You can use Upheaval if you like it, but it's still not as good an option as Ukko's. Ukko's benefits more from multi-attacks because it has fewer base swings (there's a cap of 8 attacks per round/WS -- DA/TA/QA doesn't benefit Asuran Fists at all, for instance), higher fTP until you hit 3k TP, is capable of critting, and has a far more favorable stat scaling for you.

    If you were interested in making comparisons that are actually fair, you'd compare Upheaval to Exenterator, and I can tell you, my Exenterator at 5/5 generally caps at 5-6k damage at the absolute maximum (read: in Abyssea, with Abyssea buffs), so your Upheaval is still doing far better.

    What I really want to know is why you feel a WS that everyone can easily get for 20 merits should do comparable damage to a weapon skill that involves a few million gil worth of items at the bare minimum to acquire, and historically required completing an Empyrean weapon. You keep saying you just "think it's funny" but you're backhandedly arguing that you feel your Upheaval should do as much damage as Rudra's, or that the inverse should be true, and frankly it's more than a little irritating.
    (1)

  2. #2
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Mooserocka View Post
    I'm still newer to the game. I decided to main dancer. I didn't know about rudra right away. I didn't get invited to anything. Now that I have rudra I'm invited to stuff. I'm hoping they don't kill it and it's still viable. Dnc will prob never be in anything now. Without rudra my damage was horrible. On dnc rudra isn't an op ability with how high the cd is for climactic. This really is not right for people that love dancer and bard. I was getting tired of seeing 80 percent of the community as thieves. Maybe for thief it was needed but for dancer and bard we're screwed.
    Evisceration and PK aren't getting nerfed, 7 FMs mean you can close every self-sc with Striking Flourish, and Charis Casaque is getting an ilvl version. DNC is going to be fine.
    (0)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  3. #3
    Player Manux's Avatar
    Join Date
    Aug 2011
    Posts
    121
    Character
    Materdark
    World
    Asura
    Main Class
    NIN Lv 99
    stop crying you fan lovers for thf we all knew this was going to happen.
    (1)

  4. #4
    Player
    Join Date
    Dec 2013
    Posts
    288
    http://forum.square-enix.com/ffxi/th...839#post543839

    New post from Matsui, we can expect an official translation soon, but my summary I am getting from it:

    -The weaponskill update was supposed to increase the variety of weaponskills used. Rudra's Storm became too strong, and it is difficult to balance because of it. Thus, it should be reduced in power slightly.
    -Dancer weaponskill damage became second only to Thief, despite being a supportive job. There are also some comments about Bard on the same topic.
    -Notes about Samurai I don't feel comfortable stating due to being unsure, plus ardor, Red Mage, and skillchain damage.
    -Because Vagary is being implemented this update, doing the changes at the same time was the best choice, so that the difficulty of the content would not change after the nerfs.
    -Warrior will be looked at with adjustments to job abilities and traits, Dark Knight will be looked at for new abilities. They are planning on increasing the power of magic bursts in the March version update, and add a new ability to Black Mage at some point to help its damage.

    Do not take this as 100% accurate. Wait for an official translation before flipping.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    453
    yea I looked at it on google translate. It looks like ardor is going to be a level 64 spell. He also seemed to be saying something about changing ardor to be an enfeebling spell instead of an enhancing spell. Also it seems that the bonus of ardor will be of using two different weapons (no self skillchaining).

    "New Ada is a going to be the effect of bonus to about cooperation damage often persons and weapons species that participate in the collaboration ride, other players rather than continue the cooperation alone, damage when it is in conjunction with other weapons species I will now increase. (this is the part where it seems you have to have two different weapons)

    Available job, there is no change to the learning level, is expected to red Mage becomes available learning at Lv64.

    In addition, from strengthening magic to the party members, because of the plan to change to weakening magic with a certain period of time to effect monster,
    Have gotten feedback, than red Mage will have done the call back each time of cooperation?
    Please be assured about the concern that. (this is the part where it seems they want to change it to enfeebling magic)

    However, by this change, implementation of Ada in one version up late expected from March version up,
    In March version up time, it is scheduled to be carried out in advance only adjustment of weapon skills.

    It will be in the form of so-called weak only adjustment is preceded, Please let me tell you this intention in the next."
    (0)

  6. #6
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    http://www.bluegartr.com/threads/112...=1#post6374361

    Unofficial BG translation
    The tests performed by the development team has shown us that Samurais are very powerful damage dealers who can in many cases exceed other jobs. However, the weapon skill Tachi: Fudo varies greatly in performance depending on the attack/defense ratio against the monster, carries certain risks with the need to stand in front of the monster for damage bonuses, etc, meaning Samurais wanting to push the weapon skill do its full potential will need lots of support from their parties. (Fudo is incredibly powerful against enemies lower level than the player, however our foremost goal is to balance high level content)
    Between this statement and the one about INT/MND...man they are REALLY out of touch with the game play. The current dev team really needs to consult players that know how these things work.

    Honestly, do you really think that people are complaining that Fudo is over powered in low level content? You guys really need to start testing these things with endgame support enhancements with BRD COR GEO RDM, etc. 95% of endgame content is played under those conditions. As a damage dealer you are weighted by your job's damage potential under support buffs. This is specifically why pet jobs are so bad and why pre Rudra's buff THF couldnt compete in damage under high haste values, even if the THF can WS for high numbers every ~35 seconds.

    In endgame content there is ALWAYS food and support role jobs used that enhance attack, delay reduction and enfeebles monsters defenses to the point that other jobs cannot compete with Samurai. You also need to consider that Fudo spam is one of the weaker tactics. You need to look at SAM's soloing a 5 step light Skillchain under these support enhancements.

    Please reconsider your position and consult with people that play the game and know how it works.

    If I were you, I would consider even removing the ability to self skillchain altogether and possibly adjust skillchain properties of certain WS to encourage a wider variety of jobs to complete skillchains. It should be a strategic, job selection, party cooperation mechanic don't you think?
    (0)
    Last edited by Nebo; 03-19-2015 at 02:32 AM.

  7. #7
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Kincard translated it well for those interested in reading. http://www.bluegartr.com/threads/112...=1#post6374361

    What a joke. Fudo is fine because sam needs help capping attack? like the same couldn't be said of every other job. Also they have to worry about their positional based bonus, Overwhelm. I can't imagine how hard it must be for them.

    Well I tired. I tried to let them know the truth about thf's dps, but it seems the misinformation has made it's way all the way to the top. Hopefully vagary will have a TH based drop system so I can still go. Back to tagging and sitting around doing nothing.
    (1)

  8. #8
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    1,712
    Quote Originally Posted by Protey View Post
    I'm liking the adjustments (yea new enhancing spell for RDM!), like the set enfeebling duration of enfeebles, what I don't get is why is the potency of Blind based on MND? That is an INT enfeeble. Or is SE making it so magic accuracy is based on INT and potency on MND?
    We originally had plans to change the way the system works by changing the properties of Blind so that MND would affect its potency. The basis of this change was to reduce the amount of equipment you need to procure to make enfeebling spells more effective. However, after giving consideration to other factors, such as the need for INT for magical accuracy, we've decided to push back this adjustment as it would cause players to need both MND and INT to boost the efficacy of Blind.
    (4)
    Devin "Camate" Casadey - Community Team

  9. #9
    Player Gobbo's Avatar
    Join Date
    Jun 2011
    Posts
    11
    Quote Originally Posted by Camate View Post
    We originally had plans to change the way the system works by changing the properties of Blind so that MND would affect its potency. The basis of this change was to reduce the amount of equipment you need to procure to make enfeebling spells more effective. However, after giving consideration to other factors, such as the need for INT for magical accuracy, we've decided to push back this adjustment as it would cause players to need both MND and INT to boost the efficacy of Blind.
    What about Distract and Frazzle? Don't these spells work in the same manner since they are Black Magic spells with Potency based on MND?
    (0)

  10. #10
    Player Nebo's Avatar
    Join Date
    Apr 2011
    Location
    Thief
    Posts
    475
    Character
    Nebo
    World
    Lakshmi
    Main Class
    THF Lv 99
    Delve Yorcia Weald 1-5 + Wopket 3-14-2015

    Clear less than 12 minute. 4/6 SMN, GEO, RDM, RUN


    https://www.youtube.com/watch?v=PvqyMyZM1qY


    Thank you for the recent update February because some job do amazing things. Mythic Geo and Mythic SMN you gonna love them.
    This just in...I just watched this video.....HOLY CRAP!

    SMN is the new god of everything. 99999 flaming crush and 99999 light Skillchain (display cap) one shotting delve 2 NMs? Whaaaaaaaat!? They killed Wopket in ~8 seconds. What are my eyes seeing?


    Yeah THF definitely needs a nerf.
    (5)
    Last edited by Nebo; 03-19-2015 at 02:50 AM.

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