Grekumah: Thank you for reviewing and answering but I'd like to point out the flaws in some of the reasoning behind these denials.

Quote Originally Posted by Grekumah View Post
Similar to encumbered and other ailments that are difficult to manage, we designed charm and amnesia so that the effect durations are short or you can out right dodge them. With that said, the dev. team has no plans to add spells that would remove these enfeebling effects.
In several situations the Amnesia or Charm in question can last rather long amounts of time, compounded by the fact that the monsters tend to spam TP moves, reapplying it again and again afterwards.

Quote Originally Posted by Grekumah View Post
These special weapon skills are not available for every type of weapon, so unlocking these for non-campaign use would be unfair to players who do not use these particular weapons. As such we would like to keep these weapon skills as they are currently.
As a Blue Mage I don't have access to Knights of the Round, Geomancers have access to neither Myrkr nor Dagan, etc etc, how is this any more unfair than these things? This seems like very inconsistent reasoning. There are no Ergon WS for most weapon types, etc, I see little harm in allowing them to be used, as long as they aren't clearly better than other weaponskills by an unreasonable amount.