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  1. #1
    Player
    Join Date
    Jan 2012
    Posts
    645
    Grekumah: Thank you for reviewing and answering but I'd like to point out the flaws in some of the reasoning behind these denials.

    Quote Originally Posted by Grekumah View Post
    Similar to encumbered and other ailments that are difficult to manage, we designed charm and amnesia so that the effect durations are short or you can out right dodge them. With that said, the dev. team has no plans to add spells that would remove these enfeebling effects.
    In several situations the Amnesia or Charm in question can last rather long amounts of time, compounded by the fact that the monsters tend to spam TP moves, reapplying it again and again afterwards.

    Quote Originally Posted by Grekumah View Post
    These special weapon skills are not available for every type of weapon, so unlocking these for non-campaign use would be unfair to players who do not use these particular weapons. As such we would like to keep these weapon skills as they are currently.
    As a Blue Mage I don't have access to Knights of the Round, Geomancers have access to neither Myrkr nor Dagan, etc etc, how is this any more unfair than these things? This seems like very inconsistent reasoning. There are no Ergon WS for most weapon types, etc, I see little harm in allowing them to be used, as long as they aren't clearly better than other weaponskills by an unreasonable amount.
    (1)

  2. #2
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,317
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    These special weapon skills are not available for every type of weapon, so unlocking these for non-campaign use would be unfair to players who do not use these particular weapons. As such we would like to keep these weapon skills as they are currently.
    But one could argue that you may as well do it since it's *already* unfair because they exist, even if they don't exist for all content. They should have thought of that when they were originally created, hindsight being 20/20 and all that.

    Honestly, as long as they're balanced, I don't think you'd see anyone complaining. Not every weapon necessarily has to have the same number of weapon skills.
    (13)
    Last edited by Alhanelem; 04-01-2015 at 04:58 AM.

  3. #3
    Player sweetidealism's Avatar
    Join Date
    Aug 2012
    Location
    Windurst
    Posts
    86
    Character
    Lumei
    World
    Odin
    Main Class
    RDM Lv 99
    PUP JP category ideas: Automaton Damage Taken -%, Automaton Attributes +, Ranged attack/Spellcast(/Shield Bash?) delay -, Maintenance effect+ (give a status effect that makes the automaton more likely to resist the removed status effect?)

    PUP gift ideas: Ability to equip a few more attachments, Critical hit rate +% (includes automaton), Martial Arts effect

    Would love to have any of these. Please consider them!
    (0)

  4. #4
    Player Zekander's Avatar
    Join Date
    Sep 2014
    Posts
    137
    Character
    Zekander
    World
    Asura
    Main Class
    RDM Lv 99
    I would just like to add that dispelling charm is not exclusive to the assault Lamia No. 13. I know that it can at least be used to remove the charm effect from the move used by Corse type mobs. I haven't been able to test it vs BST 2-hour charm though because of one significant drawback, that being that charm has the lowest possible targeting priority for dispel. This means that if the target has any other buffs on them dispel will always target those first; protect, shell, barspells, even JA buffs like berserk or focus must all be dispelled before the charm effect will be targeted. Therefore it is not typically feasible to dispel charm off of another player. Though this could of course be tested, if one were so inclined, by having a player fight a charming mob completely unbuffed, though it might be difficult to find a mob strong enough so that their charm would land and yet weak enough so as to not kill an unbuffed player (or have whoever is healing them take hate and be charmed instead).
    (0)

  5. #5
    Player Martel's Avatar
    Join Date
    Mar 2011
    Posts
    254
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Quote Originally Posted by Zekander View Post
    I would just like to add that dispelling charm is not exclusive to the assault Lamia No. 13. I know that it can at least be used to remove the charm effect from the move used by Corse type mobs. I haven't been able to test it vs BST 2-hour charm though because of one significant drawback, that being that charm has the lowest possible targeting priority for dispel. This means that if the target has any other buffs on them dispel will always target those first; protect, shell, barspells, even JA buffs like berserk or focus must all be dispelled before the charm effect will be targeted. Therefore it is not typically feasible to dispel charm off of another player. Though this could of course be tested, if one were so inclined, by having a player fight a charming mob completely unbuffed, though it might be difficult to find a mob strong enough so that their charm would land and yet weak enough so as to not kill an unbuffed player (or have whoever is healing them take hate and be charmed instead).
    Quote Originally Posted by Grekumah View Post
    Greetings!

    Thanks for all the job point categories and Gifts ideas! I'd like to comment on a couple of them based on information I received from the development team.


    Similar to encumbered and other ailments that are difficult to manage, we designed charm and amnesia so that the effect durations are short or you can out right dodge them. With that said, the dev. team has no plans to add spells that would remove these enfeebling effects.


    Unfortunately, the development team does not have any plans to implement these kind of spirits for summoner.


    These special weapon skills are not available for every type of weapon, so unlocking these for non-campaign use would be unfair to players who do not use these particular weapons. As such we would like to keep these weapon skills as they are currently.
    This... pretty strongly implies that you're wrong.

    EDIT: In case it wasn't clear, the dev statement there would make no sense, if there was already a method for removing either of those status.
    (2)

  6. #6
    Player Mnejing's Avatar
    Join Date
    Mar 2011
    Posts
    482
    Character
    Ovjang
    World
    Lakshmi
    Main Class
    GEO Lv 99
    Quote Originally Posted by Martel View Post
    This... pretty strongly implies that you're wrong.

    EDIT: In case it wasn't clear, the dev statement there would make no sense, if there was already a method for removing either of those status.
    Does this count?

    (2)

  7. #7
    Player Martel's Avatar
    Join Date
    Mar 2011
    Posts
    254
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    Smartass. lol. But point taken.

    I guess I should have said they wouldn't bother saying they won't add spells to remove said effect if dispel worked for that, because there would already be a spell for it. So they'd have just said, "You can already remove x with x, thus..."

    But who cares about logic right? I'll go play with some corses/charm using NMs later and screenshot dispel having no effect on a charmed player with 0 buffs.
    (0)

  8. #8
    Player Martel's Avatar
    Join Date
    Mar 2011
    Posts
    254
    Character
    Martel
    World
    Ragnarok
    Main Class
    DRG Lv 99
    So.

    Here's your corse charm

    No effect. The resist message for dispel says "resists the spell". The no effect message means that there's not a dispelable status on the target.

    And then two other charm using NMs while I'm at it. Though neither is an actual BST mob.


    No effect, no effect, no effect.

    Again, dispel removing charm is a unique function of the Lamia no. 13 assault. It won't work anywhere else on any other charm.
    (10)

  9. #9
    Player Stompa's Avatar
    Join Date
    Aug 2012
    Location
    Remora
    Posts
    666
    Character
    Nebula
    World
    Leviathan
    Main Class
    BST Lv 75
    I'm still farming Jobpoints on my Warrior. Arranging those deckchairs on the Titanic! I will keep doing it until the end, because I love Jobpoints and I think it is the best system feature that SE have added in the last 6 years.

    I'm still hoping that future SU gear, assuming there will be some, (SU3~5) will actually be JSE, since Jobpoints are a job-specific system. I got 200 Jobpoints on WAR, allowing me to equip SU gear on War only, but the SU gear is not for War only, it is for a plethora of jobs. I'm still hope that the final SU gear will be job-specific, and will have useful powerful job-specific bonuses that reflect the Herculean effort a person has put into getting 200+ Jobpoints on that particular job. And maybe make the final highest SU gear shiny and unique visually too, lol.
    (2)

  10. #10
    Player Ulth's Avatar
    Join Date
    Dec 2013
    Posts
    578
    Character
    Andrewviii
    World
    Valefor
    Main Class
    THF Lv 99
    Well in the freshly picked they said there will be one last addition to the categories of job points. I'm guessing they will add 2 again for a total of 10 categories for each job. They also said the plan is to have the max being 20 now instead of 30. I wonder if they are going to change how much the categories give per point because of this. Some were very lackluster even if their max would have been 30.
    (2)

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