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  1. #11
    Player Selzak's Avatar
    Join Date
    Mar 2011
    Location
    Bastok (Bismarck)
    Posts
    364
    I don't know any details about the game's code, but I don't think anything about this would be particularly hard to do.

    They'd have to add functionality to macros that would let them execute "Strings", and that might be hard depending a lot of different things. A "String" is basically a macro, and an actual "String" call acts kind of like an array. I don't know whether or not that would be hard to implement based on how the game accepts commands, but it is basically adding a second dimension to commands so it might be hard.

    /do thing1
    -game: ok. *does thing1*

    /do thing2
    -game: ok. *does thing2*

    etc...

    --------------------------------------

    stuff1 =
    {/do thing1
    /do thing2}

    stuff2 =
    {/do thing3
    /do thing4}

    /do stuff1-2
    -game: huh?


    One question we have to ask is why we can't already use a macro within a macro, because that's essentially what this is only with the added complexity of calling multiple macros in one command.
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    Last edited by Selzak; 04-05-2011 at 10:43 AM.